In-Game Storage Container Movement for Intuitive Transfer Feedback

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Solution Overview

Problem

Existing in-game feedback methods for transferring virtual articles between containers, such as backpacks and safes, are not intuitive and are easily limited by the color of the game interface, leading to increased user understanding costs.

Innovation Solution

A method and device that control the display of virtual articles by determining a second display area for the storage container based on the relative position of the virtual article, allowing the storage container to move from a first display area to a second display area, providing feedback through positional and area range changes rather than color-based prompts.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If color-based feedback prompts are used for container transfer operations, then the feedback can be displayed within the existing interface, but the user understanding cost increases due to interface color limitations

Engineering Contradiction:
Improveuser understandingVSAvoidfeedback clarity
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent uses color changes of the container display area to provide feedback. When a virtual article can be successfully transferred to a container, the container's display area changes color (e.g., to green) to indicate success. This color-based feedback mechanism allows users to quickly understand the transfer status without increasing cognitive load, as colors are universally recognized visual cues.

Inventive Principle:
Principle #32Color changes

2Ease of operation

If the container display area remains fixed, then the interface structure is simple, but the feedback prompt is not intuitive and is limited by interface colors

Engineering Contradiction:
Improvefeedback intuitivenessVSAvoiddisplay area dynamics
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent makes the container display area dynamic by allowing it to move and change size based on the virtual article's position. When a virtual article approaches the container, the display area expands and moves to better position itself for feedback display. This dynamic behavior makes the feedback more intuitive and engaging, transforming a static interface element into an interactive response system.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces dimensional changes to the container display area by enabling it to move in two-dimensional space and change its area range. Instead of relying solely on color changes in a fixed position, the display area dynamically adjusts its position and dimensions to provide feedback, adding spatial dimensionality to the feedback mechanism and making it more intuitive.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If the storage container moves to a second display area closer to the virtual article, then the feedback is more intuitive and independent of interface colors, but the display area configuration becomes more complex

Engineering Contradiction:
Improveuser understandingVSAvoiddisplay area calculation
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The container display area performs self-service by automatically adjusting its position and size based on the virtual article's location. The system calculates the optimal display area configuration autonomously, determining the second display area that is closer to the virtual article without requiring manual intervention or complex user input. This self-adjusting mechanism simplifies the user experience while managing the underlying complexity.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12521626B2In-game display controlling method, device and electronic equipment
Publication Date: 2026.01.13 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12521626B2 patent drawing
  • US12521626B2 patent drawing
  • US12521626B2 patent drawing

AI summary

An in-game display controlling method, device and electronic equipment are provided. The method includes: determining, in response to the virtual article moving to a target area, a second display area of the first storage container, wherein the target area includes: a first display area of the first storage container, or an area which is away from the first display area at a distance within a preset range, the second display area is different from the first display area in terms of position and/or area range, and at least partial area of the second display area, with respect to the first display area, is closer to the virtual article; and controlling the first storage container to move from the first display area to the second display area.