Story Delivery System for Mobile Entertainment

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Solution Overview

Problem

Current mobile entertainment systems deliver content passively, with users acting as passive observers, and do not provide indigenous storytelling experiences that engage users emotionally or interactively.

Innovation Solution

A story delivery system that uses pre-recorded calls from multiple characters to deliver a story from their perspective, allowing users to interact and participate emotionally, simulating real-life conversations and creating a sense of community and emotional engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If content is delivered continuously in the same way as original media, then the delivery process is simple, but the user remains a passive observer and does not engage emotionally

Engineering Contradiction:
Improvedelivery process simplicityVSAvoiduser engagement level
Core Design Contradiction:
Ease of operationVSExtent of automation

Solution Approach 1:

The patent inverts the traditional delivery model by having characters call the user directly rather than the user passively receiving content. This inversion transforms the user from a passive observer to an active participant who receives personalized calls from characters, creating emotional engagement while maintaining operational simplicity through automated call delivery.

Inventive Principle:
Principle #13The other way round (Inversion)

2Adaptability or versatility

If story content is repurposed from other media platforms, then content reusability is improved, but the storytelling experience lacks indigenous mobile engagement

Engineering Contradiction:
Improvecontent reusabilityVSAvoidstorytelling engagement
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments the storytelling experience into multiple character perspectives that call the user at different times. Each character provides a specific point of view, breaking the monolithic content delivery into segmented, personalized interactions that create indigenous mobile engagement while maintaining content reusability across different media platforms.

Inventive Principle:
Principle #1Segmentation

3Extent of automation

If multiple characters call the user at various times, then emotional engagement is enhanced, but the system complexity increases

Engineering Contradiction:
Improveemotional engagement levelVSAvoidsystem structure
Core Design Contradiction:
Extent of automationVSDevice complexity

Solution Approach 1:

The patent implements a universal calling system that handles multiple characters and multiple users through a single integrated platform. The system uses standardized call delivery mechanisms that can be applied across different characters and users, enhancing emotional engagement while avoiding proportional increases in system complexity through multi-functional design.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS8565387B1Story delivery system and method for mobile entertainment
Publication Date: 2013.10.22 CLINCH CATHERINE B
  • US8565387B1 patent drawing
  • US8565387B1 patent drawing
  • US8565387B1 patent drawing

AI summary

A method of delivering a story for engaging a user in an interactive, scripted, virtual reality story by generating calls from a group of actors or personalities called a clique, includes the steps of recording onto a memory device a series of calls by multiple persons who pretend to be friends of a user recipient; making calls using the recorded calls in a predetermined sequence to a user recipient and preferably displaying; telling a story in the first person perspective from multiple points of view by means of the calls; and doing everything real friends do when they communicate with each other, except these friends are fictional, rather than real. A system for engaging a user in an interactive, scripted, virtual reality story by generating calls from a group of actors or personalities called a clique, having a memory for storing a series of calls by multiple persons who pretend to be friends of a user recipient; a mechanism for communicating with the memory for making calls using the recorded calls in a predetermined sequence to the user recipient; a mechanism for receiving the series of calls, wherein the series of calls tell a story in the first person perspective from multiple points of view; and the calls simulate everything real friends do when they communicate with each other, except these friends are fictional, rather than real.