Dynamic Story Playback Allocation Based on Device Battery Charge

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Solution Overview

Problem

Battery limitations in devices used for immersive storytelling experiences disrupt the narrative by requiring recharging, breaking the immersion and causing a reminder of the device's electronic nature.

Innovation Solution

A system that dynamically adjusts the storytelling experience by assigning actions to available devices based on their battery charge, optimizing power consumption and ensuring that devices with sufficient charge perform critical actions, while others conserve energy or are recharged contextually within the story.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If devices are used to create immersive storytelling experiences, then user engagement and immersion are improved, but battery charge is depleted causing interruptions and breaking immersion

Engineering Contradiction:
Improveimmersive experienceVSAvoidbattery charge
Core Design Contradiction:
Ease of operationVSDuration of action of moving object

Solution Approach 1:

The system dynamically adjusts story playback by monitoring battery charge levels of storytelling devices in real-time and adapting the narrative flow accordingly. When a device's battery drops below a threshold, the system automatically transitions the story to other available devices, creating a dynamic allocation strategy that optimizes both immersion and battery utilization.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system performs preliminary assessment of battery charge levels before initiating story playback and proactively plans device transitions. By predicting when devices will need recharging based on current charge levels and consumption rates, the system prepares alternative device assignments in advance, preventing interruptions to the immersive experience.

Inventive Principle:
Principle #10Preliminary action

2Adaptability or versatility

If multiple devices are used for story playback, then storytelling capability and redundancy are improved, but system complexity increases

Engineering Contradiction:
Improvestorytelling capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system treats all storytelling devices as interchangeable units with identical functional capabilities. Each device can independently execute story playback, and the system manages them through a unified interface that abstracts away individual device differences. This universal approach allows seamless transitions between devices without requiring complex device-specific configuration or state management.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system introduces a central coordinator that acts as an intermediary between the story content and multiple storytelling devices. This mediator manages device selection, monitors battery levels, and orchestrates transitions, thereby simplifying the overall system architecture by centralizing control logic rather than distributing complex coordination across all devices.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Reliability

If devices with sufficient battery charge are prioritized for critical actions, then story completion reliability is improved, but energy consumption distribution becomes uneven

Engineering Contradiction:
Improvestory completionVSAvoidenergy consumption distribution
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

The system continuously monitors battery charge levels of all storytelling devices and uses this feedback to dynamically adjust story playback assignments. As devices consume energy and their charge levels drop, the system receives feedback and automatically reassigns story segments to devices with sufficient charge, ensuring reliable story completion while distributing energy consumption more evenly across the device fleet.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the operational parameters of storytelling devices based on their battery charge levels. Devices with high charge are assigned more demanding story segments, while those with lower charge receive lighter assignments or are placed in standby. This parameter-based allocation optimizes both story completion reliability and energy distribution by matching device capabilities to task requirements.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS9675888B2Storytelling environment: altering gameplay based on battery life
Publication Date: 2017.06.13 DISNEY ENTERPRISES INC
  • US9675888B2 patent drawing
  • US9675888B2 patent drawing
  • US9675888B2 patent drawing

AI summary

Embodiments provide techniques for modifying story playback based on battery charge levels. A story that includes a plurality of actions and, for each of the plurality of actions, stimulus criteria indicating when the respective action is to be performed, is retrieved for playback. Embodiments determine a plurality of available storytelling devices for use in playback of the story and assign each of the plurality of actions within the story to a respective one or more of the plurality of available storytelling devices, based at least in part on a respective indication of battery charge for the respective storytelling device. Playback of the story is then initiated using, for each of the plurality of actions, the assigned one or more available storytelling devices to perform the respective action, responsive to a determination that the corresponding stimulus criteria is satisfied.