Strain-Sensed Trigger Motor Control for Realistic Tactile Feedback

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Solution Overview

Problem

Existing controllers for gaming and VR contexts rely solely on vibrations from haptic actuators, which fail to provide realistic tactile feedback, especially for interactions with virtual objects having varying elastic properties, and are limited by non-linear and unprogrammable mechanical springs or elastic materials.

Innovation Solution

Incorporating a strain sensor to measure force applied to input mechanisms like triggers or buttons, coupled with a motor that adjusts positions based on the strain measurement and a tactile profile of virtual objects, allowing for dynamic and realistic tactile feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If mechanical springs or elastic materials are used to provide tactile feedback, then the input mechanism can return to resting position, but the response is non-linear and unprogrammable

Engineering Contradiction:
Improvetactile feedback responseVSAvoidprogrammability of feedback
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces mechanical springs and elastic materials with a motor-driven system that uses strain sensors and control logic to generate tactile feedback. The motor (204) drives the input mechanism (202) to specific positions based on strain measurements, eliminating the need for physical spring mechanisms and enabling programmable, adaptive feedback responses.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system continuously measures strain on the input mechanism using strain sensors and uses this feedback to dynamically adjust motor positioning. This closed-loop feedback enables the system to adapt to different virtual object properties and provide realistic tactile responses that would be impossible with fixed mechanical springs.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If haptic actuators are used to provide vibrations, then some feedback is delivered to users, but realistic tactile feedback for varying elastic properties is not achieved

Engineering Contradiction:
Improvefeedback deliveryVSAvoidtactile feedback realism
Core Design Contradiction:
Ease of operationVSManufacturing precision

Solution Approach 1:

The system transitions from static mechanical spring responses to dynamic motor-driven positioning that can adapt in real-time. The motor can adjust the input mechanism position dynamically based on measured strain and virtual object properties, enabling realistic simulation of different elastic characteristics that vibrations alone cannot achieve.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the fundamental parameter of tactile feedback from vibration frequency/amplitude to positional force feedback. By controlling the motor to position the input mechanism at specific locations based on strain measurements, the system can simulate different elastic properties through controlled resistance and position, providing more realistic tactile sensations.

Inventive Principle:
Principle #35Parameter changes

3Device complexity

If fixed mechanical springs are used, then the structure is simple, but the response cannot be adjusted for different virtual objects

Engineering Contradiction:
Improvemechanical structureVSAvoidresponse adjustment capability
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The motor-driven system with strain sensing serves multiple functions: it provides the returning force, measures strain, and positions the input mechanism dynamically. This multi-functional approach replaces multiple dedicated mechanical components (springs for different objects) with a single adaptable system that can handle various virtual object types through software control.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enables more realistic interaction simulations by dynamically adjusting motor positions to mimic the tactile properties of virtual objects, enhancing user experience through programmable and responsive feedback.

Implementation Method 1

a strain sensor measures the force applied by or to an input mechanism

Methodology Applied
Scientific EffectStrain sensing: Deformation

Data Source

PatentUS20260021387A1Input mechanism strain sensing and motor drive
Publication Date: 2026.01.22 META PLATFORMS TECHNOLOGIES LLC
  • US20260021387A1 patent drawing
  • US20260021387A1 patent drawing
  • US20260021387A1 patent drawing

AI summary

A strain sensor is configured to measure a force applied by an input mechanism such as a trigger, button, or joystick. A motor is configured to be drive the input mechanism to particular positions in response to the strain measurement.