Strategic Motion Video Link-Map for Interactive Training

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Solution Overview

Problem

Traditional corporate training methods are expensive, difficult to scale, and unable to customize training effectively to individual needs or learner progress, lacking the interactivity and expert guidance preferred for effective learning.

Innovation Solution

The Strategic Motion Video (SMV) technology uses a link-map system to deliver personalized video training, allowing for dynamic segment selection based on user categories, questions, and responses, enabling interactive and customizable training experiences through video segmentation and microcasting techniques.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If in-person training is used to provide expert guidance and customization, then training quality and interactivity are improved, but cost and scalability deteriorate

Engineering Contradiction:
Improvetraining interactivityVSAvoidscalability
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent creates virtual copies of expert trainers through video recordings that can be distributed to unlimited learners. These video copies capture expert demonstrations, explanations, and Q&A sessions, allowing any number of users to access the same high-quality training content simultaneously without requiring additional expert time or resources.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The training content is divided into discrete video segments organized in a link-map structure, where each segment represents a specific topic or skill. This segmentation allows learners to navigate to specific segments based on their needs, while the system can scale to serve multiple learners concurrently on different segments without increasing expert involvement.

Inventive Principle:
Principle #1Segmentation

2Productivity

If video training is used to improve scalability, then cost and accessibility are improved, but customization and dynamic response to learner needs deteriorate

Engineering Contradiction:
ImprovescalabilityVSAvoidtraining customization
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system dynamically adapts the training experience by allowing learners to ask questions during video playback and receiving responsive answers from the expert. The link-map structure enables dynamic navigation where the training path adjusts based on learner choices, questions asked, and progress made, transforming static video content into an adaptive learning journey.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates real-time feedback mechanisms where learners can submit questions during video segments and receive immediate responses from the expert. This feedback loop enables customization of the training experience for each learner while maintaining the scalability of video delivery, as the system processes individual questions without requiring individualized instruction sessions.

Inventive Principle:
Principle #23Feedback

3Ease of manufacture

If traditional video training is used to reduce cost, then scalability is improved, but interactivity and learner engagement deteriorate

Engineering Contradiction:
Improvetraining costVSAvoidlearner engagement
Core Design Contradiction:
Ease of manufactureVSEase of operation

Solution Approach 1:

The system introduces an intermediary question-answering mechanism between the learner and the training content. Instead of passive video consumption, learners can actively engage by asking questions that are routed to the expert, who provides responsive answers. This intermediary layer maintains the low cost of video delivery while dramatically improving engagement through active participation.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The training system transitions from static video playback to dynamic interaction by enabling learners to interrupt videos, ask questions, and receive responsive answers. This dynamic element transforms the learning experience from passive consumption to active engagement while maintaining the cost efficiency of pre-recorded video content.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS10163359B2Systems, methods, and computer program products for strategic motion video
Publication Date: 2018.12.25 STRATEGIC INTERACTION VIDEO LLC
  • US10163359B2 patent drawing
  • US10163359B2 patent drawing
  • US10163359B2 patent drawing

AI summary

A system, method, and computer program product for presenting a video. A method of the present invention includes a link-map, where the link-map comprises one or more segments and one or more links between segments and where each link is associated with a user category. The method further includes retrieving a current segment to play for a user associated with a user category. The retrieving includes traversing a link of the link-map based on the user category. The retrieving further includes selecting the current segment to play from the plurality of segments based on traversing the link-map. The method further includes playing the current segment. The method further includes repeating the retrieving and playing steps until an end condition is reached.