Stream Client Emulator for Load Testing

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Solution Overview

Problem

Load testing of streaming services is complicated and resource-intensive due to the need for multiple streaming clients, which requires significant computing resources and can be costly, and existing methods struggle to accurately simulate the impact of multiple clients without replicating all functionalities of actual clients.

Innovation Solution

The use of stream client emulators that mimic conventional streaming clients by communicating with streaming services using the same protocols and maintaining a pseudobuffer to simulate buffer characteristics, allowing for efficient load testing without processing or outputting stream data, thereby reducing the computational resources needed.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If multiple streaming clients are used for load testing, then the accuracy of performance measurement is improved, but the computing resources and cost increase significantly

Engineering Contradiction:
Improveperformance measurement accuracyVSAvoidcomputing resources
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent creates a pseudobuffer that copies the essential buffering behavior of real streaming clients without requiring actual client software. The pseudobuffer simulates buffer fill/empty events, buffering delays, and jitter by receiving stream data from the streaming service and generating synthetic performance metrics based on delivery rate versus output rate calculations, thereby achieving accurate performance measurement with minimal computing resources

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent extracts only the critical buffering functionality from full streaming clients to create a simplified emulator. By isolating the buffer management logic and performance measurement capabilities while removing unnecessary client functions (video decoding, audio processing, UI rendering), the system achieves accurate load testing with significantly reduced resource consumption

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If full streaming clients are replicated, then the realism of load testing is improved, but the complexity and resource consumption increase

Engineering Contradiction:
Improveload testing realismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The pseudobuffer copies only the essential buffering characteristics and performance metrics of real clients, generating synthetic buffer fill/empty events and timing data that realistically simulate client behavior without requiring actual client software, thereby maintaining testing realism while reducing complexity

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system segments the streaming client functionality into essential buffering behavior (retained in pseudobuffer) and non-essential functions (removed). This segmentation allows the emulator to focus solely on buffer management and performance measurement, reducing system complexity while preserving the critical aspects needed for reliable load testing

Inventive Principle:
Principle #1Segmentation

3Measurement precision

If stream data is processed and output by testing clients, then the accuracy of buffer behavior simulation is improved, but the computational resources required increase

Engineering Contradiction:
Improvebuffer behavior simulation accuracyVSAvoidcomputational resources
Core Design Contradiction:
Measurement precisionVSUse of energy by moving object

Solution Approach 1:

The patent extracts only the buffer management logic from full streaming clients, eliminating resource-intensive operations such as video decoding, audio processing, and rendering. The pseudobuffer receives stream data and generates synthetic buffer events based on delivery rate versus output rate calculations without actual data processing, achieving accurate buffer simulation with minimal computational resources

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The system creates a synthetic copy of buffer behavior through the pseudobuffer, which simulates buffer fill/empty events, buffering delays, and jitter by calculating the difference between stream delivery rate and output rate. This copied buffer behavior provides accurate simulation without the computational overhead of processing and outputting actual stream data

Inventive Principle:
Principle #26Copying

Data Source

PatentUS9015337B2Systems, methods, and apparatus for stream client emulators
Publication Date: 2015.04.21 MICRO FOCUS LLC
  • US9015337B2 patent drawing
  • US9015337B2 patent drawing
  • US9015337B2 patent drawing

AI summary

In one implementation, a stream client emulator includes a stream access module and a monitor module. The stream access module receives stream data from a streaming service and consumes the stream data according to an output rate of a stream without outputting the stream data. The monitor module determines that buffer events have occurred relative to the stream data and a buffer characteristic.