Stream Visibility Boosting via Dynamic Tiered Rewards

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Solution Overview

Problem

Video streaming services often provide limited opportunities for viewers to support and promote creators, leading to a lack of visibility and community engagement for smaller channels.

Innovation Solution

Implementing a stream visibility boosting system that allows viewers to temporarily boost the visibility of channels by completing achievement challenges, such as accumulating achievement units within a designated time, which can result in the channel being promoted on high-visibility interfaces like the homepage, with varying requirements based on channel viewership tiers.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the video streaming service promotes channels on high-visibility interfaces, then channel visibility and community engagement are improved, but smaller channels may be overwhelmed by sudden influxes of new viewers

Engineering Contradiction:
Improvechannel visibilityVSAvoidviewer management capacity
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The system implements dynamic boost durations that automatically adjust based on channel characteristics. Smaller channels receive shorter boost durations while larger channels receive longer durations, allowing the system to adapt visibility promotion to each channel's capacity to handle viewer influxes.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes multiple parameters simultaneously including boost duration, achievement unit requirements, and visibility placement based on channel tier classification. This multi-parameter adjustment allows proportional promotion that matches each channel's ability to manage increased visibility.

Inventive Principle:
Principle #35Parameter changes

2Ease of operation

If the service provides limited opportunities for viewers to support creators, then system complexity is reduced, but viewer ability to support and publicize creators is insufficient

Engineering Contradiction:
Improveviewer support capabilityVSAvoidboosting system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system automatically classifies channels into tiers based on their metrics and assigns appropriate boost parameters without manual intervention. This self-service classification reduces operational complexity while providing differentiated support capabilities to various channel sizes.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system segments channels into different visibility tiers based on their performance metrics, allowing viewers to support creators at multiple differentiated levels. This segmentation provides diverse support opportunities while organizing the complexity into manageable categories.

Inventive Principle:
Principle #1Segmentation

3Adaptability or versatility

If achievement unit requirements are standardized for all channels, then system operation is simplified, but smaller channels cannot effectively compete with larger channels

Engineering Contradiction:
Improvechannel competitivenessVSAvoidachievement requirement structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies different achievement unit requirements to different channel tiers, with smaller channels having lower thresholds and larger channels having higher thresholds. This local differentiation ensures each channel type can achieve boosts through realistic efforts while maintaining a unified boosting system structure.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS11533543B1Community boosting of stream visibility
Publication Date: 2022.12.20 TWITCH INTERACTIVE INC
  • US11533543B1 patent drawing
  • US11533543B1 patent drawing
  • US11533543B1 patent drawing

AI summary

It may be determined when at least one boost achievement condition is satisfied for temporarily boosting visibility of a video streaming channel within one or more interfaces of a video streaming service. The boosting of the visibility of the video streaming channel may be initiated based on satisfaction of the at least one boost achievement condition. It may be determined when at least one boost reward condition is satisfied. The boosting of the visibility of the video streaming channel may be terminated based on satisfaction of the at least one boost reward condition. The at least one boost achievement condition and the at least one boost reward condition may differ for different video streaming channels and may be determined based at least in part on viewership of the different video streaming channels.