Streaming Advertising Platform for Multi-Entity Collaboration

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Solution Overview

Problem

Current online advertising platforms primarily focus on single individuals for product presentations, limiting the ability to effectively engage and retain audiences, as they require coordinated scheduling and production crews for live streaming, which restricts the reach and conversion of online prospects into customers.

Innovation Solution

A platform that connects suppliers, hosts, and presenters to coordinate and generate content from multiple locations, allowing for live and recorded video streaming, facilitating collaboration, scheduling, and transaction processing, while enabling compensation determination based on sales and negotiated arrangements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple entities (host, presenter, supplier) collaborate to generate streaming content, then audience engagement and conversion effectiveness improve, but coordination complexity and scheduling requirements increase

Engineering Contradiction:
Improveconversion effectivenessVSAvoidcoordination complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces a platform administrator as an intermediary entity that manages collaborations between hosts, presenters, and suppliers. The administrator receives collaboration requests, negotiates terms, schedules streaming events, and coordinates all participants, thereby reducing the direct coordination burden on individual entities while enabling effective multi-entity collaboration for improved conversion effectiveness.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Area of stationary object

If live streaming content is produced from multiple locations, then audience reach and engagement improve, but production coordination and technical requirements increase

Engineering Contradiction:
Improveaudience reachVSAvoidproduction coordination
Core Design Contradiction:
Area of stationary objectVSDevice complexity

Solution Approach 1:

The patent divides the production process into separate segments located at different geographic positions. Multiple presenters can stream from different locations simultaneously or sequentially, and the platform administrator coordinates these segmented production units. This segmentation enables broader audience reach by tapping into different regional audiences while the platform manages the technical coordination of multiple locations.

Inventive Principle:
Principle #1Segmentation

3Reliability

If comprehensive collaboration negotiation and scheduling is implemented, then content quality and audience retention improve, but system complexity and processing time increase

Engineering Contradiction:
Improveaudience retentionVSAvoidprocessing time
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The patent implements preliminary action by having the platform administrator negotiate collaboration terms and schedule streaming events in advance. Collaboration requests are processed before the streaming events occur, allowing time for negotiation, agreement formulation, and scheduling. This preliminary coordination ensures high audience retention through carefully planned content while managing processing time by establishing agreements before execution.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240370906A1Platform for establishing connections for on-line advertising
Publication Date: 2024.11.07 YEISER RESEARCH & DEVELOPMENT LLC
  • US20240370906A1 patent drawing
  • US20240370906A1 patent drawing
  • US20240370906A1 patent drawing

AI summary

A platform and method for streaming live advertising provides user access to streaming content and coordinates collaboration between a host, who directs a sales presentation, a presenter, provides the sales presentation of a product under direction by the host, and a supplier of the product. The platforms provides a link between the different entities to select from, negotiate, and establish a collaboration with other entities for generating streaming content for advertising a supplier's product, then schedules a time slot for a streaming event and distributes the streaming content to consumer devices for display to prospective consumers.