Customized Streaming Channel System for Enterprise Visibility

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Solution Overview

Problem

Enterprises, particularly educational institutions, face challenges in raising their public awareness and increasing their revenue streams, as traditional methods of broadcasting and distribution are limited in scope and effectiveness.

Innovation Solution

A computer-based system and method that enables enterprises to establish their own streaming channel on a global computer network, allowing for the creation, distribution, and broadcasting of customized television content through various protocols, including OTT platforms, to reach a broader audience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional broadcasting methods are used, then the enterprise can maintain simple operations, but the public awareness and revenue generation are limited

Engineering Contradiction:
Improvepublic awareness reachVSAvoidbroadcasting system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a streaming service provider as an intermediary between the enterprise and the global computer network. This intermediary handles the complexity of content delivery, network infrastructure, and distribution logistics, allowing the enterprise to focus on content creation while achieving wide public reach through the provider's established streaming infrastructure

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system enables a single enterprise to simultaneously reach multiple target audiences (students, alumni, potential donors, general public) through a unified streaming platform. The same content infrastructure serves multiple promotional and revenue-generating functions including brand awareness, student recruitment, alumni engagement, and merchandise sales

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If cable TV is used to expand channels, then the number of information channels increases, but the cost and infrastructure complexity increase

Engineering Contradiction:
Improvenumber of streaming channelsVSAvoidinfrastructure complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent replaces the mechanical cable TV infrastructure with a digital streaming system over the global computer network. Instead of physical cable connections and set-top boxes, the system uses internet-based content delivery, allowing enterprises to create and distribute multiple streaming channels without requiring physical infrastructure installation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system transitions from traditional linear TV broadcasting to multi-dimensional digital distribution across the global network. Content can be delivered simultaneously to multiple devices, locations, and platforms (smartphones, computers, tablets, smart TVs) through various protocols including OTT, enabling exponential channel expansion without proportional infrastructure increases

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250168438A1Computer system for operating customized television streaming service
Publication Date: 2025.05.22 COVINGTON MICHAEL
  • US20250168438A1 patent drawing
  • US20250168438A1 patent drawing
  • US20250168438A1 patent drawing

AI summary

A method for managing streaming services using a computer system comprising one or more computers connected with each other through a global communication network is provided. A project manager and a client each include a computer system. The method includes steps of tasking the project manager with creating a streaming channel for the client and channeling content received by the client through the project manager to a digital distribution service for streaming to an end viewer. The method also includes channeling content received by at least one content provider other than the client through the project manager to the digital distribution service for streaming to the end viewer. The streamed content is viewed via the streaming channel by an end viewer.