Live Streaming Event Triggering via Chat Consolidation

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current live streaming platforms face challenges in enabling seamless interaction between users at streaming devices and client devices, particularly in triggering events and managing data consolidation for wagering games, which affects user engagement and operational efficiency.

Innovation Solution

A live streaming platform server system that receives and encodes video data and chat messages from streaming devices, consolidating them with client devices, allowing users to interact and trigger events through chat messages, and automatically generating chat messages for significant events, thereby enhancing user engagement and reducing operational delays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If video data and chat data are transmitted separately in current live streaming platforms, then network bandwidth utilization is optimized, but user interaction responsiveness and event triggering efficiency deteriorate

Engineering Contradiction:
Improveevent triggering efficiencyVSAvoidinteraction delay
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent combines video data and chat data into a single consolidated data stream transmitted over the network. The streaming device receives both video frames and chat messages, encodes them together with synchronized timestamps, and transmits them as unified data packets. This merging eliminates the delay caused by separate transmission and enables real-time interaction between viewers and streamers.

Inventive Principle:
Principle #5Merging (Combining)

2Productivity

If chat messages are manually processed for event triggering, then system complexity is reduced, but operational efficiency and user engagement deteriorate

Engineering Contradiction:
Improveoperational efficiencyVSAvoiddata processing complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements automatic event detection and triggering mechanisms that analyze chat messages and video data without requiring manual intervention. The processing device automatically identifies keywords, patterns, or specific phrases in chat messages and triggers corresponding events in the streaming content. This self-service approach significantly improves operational efficiency while the automated nature of the system manages the processing complexity.

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent implements a feedback loop where chat messages from viewers are automatically analyzed and can trigger events in the streaming content. The system monitors the consolidated data stream, detects specific patterns or keywords in chat messages, and automatically triggers corresponding events, creating a real-time feedback mechanism between viewer input and streamer content.

Inventive Principle:
Principle #23Feedback

3Reliability

If video data and chat data are encoded separately, then processing speed is maintained, but data synchronization and user experience quality deteriorate

Engineering Contradiction:
Improvedata synchronizationVSAvoidencoding throughput
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The streaming device performs preliminary encoding of both video data and chat data before transmission, adding synchronized timestamps and sequence numbers to each data element. This preliminary action ensures that when the consolidated stream is received and decoded, the data elements are already prepared for accurate reassembly and synchronization, maintaining both reliability and throughput.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20240212431A1User interactions in a game streaming environment
Publication Date: 2024.06.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US20240212431A1 patent drawing
  • US20240212431A1 patent drawing
  • US20240212431A1 patent drawing

AI summary

Systems and methods that enable a user at a streaming device to interact with one or more users at one or more client devices to trigger one or more events occurring in association with a live streaming platform.