Streaming Resource Management via Consumption Velocity Tracking

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Solution Overview

Problem

The widespread binge-watching of media assets by some users leads to disproportionate bandwidth and processing power usage, straining server and edge server resources, especially during peak demand periods.

Innovation Solution

A method that tracks historic user consumption of media assets to identify high bandwidth users, calculates a weighted consumption velocity, and generates user interface recommendations for lower resource media assets when the threshold is exceeded.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If binge-watching users stream multiple media assets back-to-back, then user viewing satisfaction is improved, but bandwidth and processing power consumption increase disproportionately

Engineering Contradiction:
Improveuser viewing satisfactionVSAvoidbandwidth and processing power consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The system continuously monitors consumption velocity and resource usage patterns, comparing real-time streaming behavior against historical data and predefined thresholds. When binge-watching patterns are detected, the system provides feedback through user interface recommendations that suggest lower-resource media alternatives, creating a closed-loop control mechanism that adjusts user behavior based on observed consumption patterns

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system changes the parameter of media asset recommendation based on consumption velocity thresholds. When a user's consumption velocity exceeds the threshold indicating binge-watching behavior, the system transitions to recommending media assets with lower resource values, thereby dynamically adjusting the resource consumption parameter in response to user behavior patterns

Inventive Principle:
Principle #35Parameter changes

2Speed

If edge servers are used to host media assets closer to users, then streaming speed is improved, but server capacity is still insufficient for simultaneous binge watchers

Engineering Contradiction:
Improvestreaming speedVSAvoidserver capacity
Core Design Contradiction:
SpeedVSQuantity of substance

Solution Approach 1:

The system applies partial action by not blocking all streaming requests but instead selectively recommending lower-resource media alternatives when binge-watching patterns are detected. This partial intervention approach allows the system to manage server capacity constraints while maintaining user experience, rather than completely preventing access to media assets

Inventive Principle:
Principle #16Partial or excessive action

3Productivity

If the system tracks and monitors consumption velocity to identify high bandwidth users, then resource management efficiency is improved, but system complexity increases

Engineering Contradiction:
Improveresource management efficiencyVSAvoidsystem complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system implements self-service by automatically monitoring consumption velocity, identifying binge-watching patterns, and generating recommendations without requiring manual intervention or complex administrative configuration. The system serves itself by using built-in monitoring capabilities to detect resource consumption patterns and automatically respond with appropriate media recommendations

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The system performs preliminary action by pre-establishing consumption velocity thresholds and monitoring mechanisms before binge-watching patterns emerge. Historical data is analyzed in advance to define baseline consumption patterns, and the system is pre-configured with recommendation logic that automatically activates when threshold violations occur, eliminating the need for real-time complex decision-making

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20250203138A1Systems and methods for managing streaming resource consumption
Publication Date: 2025.06.19 ADEIA GUIDES INC
  • US20250203138A1 patent drawing
  • US20250203138A1 patent drawing
  • US20250203138A1 patent drawing

AI summary

Systems and methods are provided for utilizing historic user consumption of media assets to manage the resources associated with streaming further media asset. tracking, at a computing device, A consumption of a plurality of media assets within a preset time period are tracked at a computing device, and a first resource value associated with the plurality of media assets is identified. A consumption velocity associated with the consumption of the plurality of media assets is identified, and the consumption velocity is weighted based on the first resource value. It is determined that the weighted consumption velocity is above a threshold consumption velocity, and a user interface element comprising a recommendation for a media asset is generated for output, wherein a second resource value associated with the recommended media asset is lower than the first resource value.