Streaming Content Capture Rewards for Sustained Viewer Engagement

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Solution Overview

Problem

Maintaining user engagement with television shows or movies is challenging due to the abundance of channels and streaming platforms, and the distraction of smartphones and laptops, leading to frequent program switching and reduced attention.

Innovation Solution

A system that integrates virtual engagement content into the viewing experience, allowing users to capture and redeem non-fungible tokens associated with the content, and optionally 3D print these tokens as tangible items, enhancing user interaction and reward mechanisms.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users are provided with multiple channels and streaming platforms, then content variety is improved, but user engagement deteriorates due to frequent program switching

Engineering Contradiction:
Improvecontent varietyVSAvoiduser engagement
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The system implements a feedback mechanism where virtual engagement content is randomly presented during content playback, and user interactions (captures, views, shares) are tracked and fed back to the system. This feedback loop allows the system to adjust content delivery and engage users dynamically, improving retention despite content variety options.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

Virtual engagement content is presented periodically at random intervals during the playback of underlying content. This periodic insertion of interactive elements maintains user attention without continuously interrupting the primary content flow, balancing engagement with content consumption.

Inventive Principle:
Principle #19Periodic action

2Ease of operation

If users are provided with multiple devices (smartphones, tablets, laptops), then accessibility is improved, but user engagement with primary content deteriorates due to distractions

Engineering Contradiction:
ImproveaccessibilityVSAvoiduser engagement
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system is designed to operate across multiple device types (smart TVs, smartphones, tablets, laptops) with a unified architecture. The virtual engagement content and underlying content can be accessed and interacted with on any device, allowing users to maintain engagement with the primary content regardless of which device they use, reducing the distraction effect.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If virtual engagement content is randomly presented during content playback, then user engagement is improved, but content delivery complexity increases

Engineering Contradiction:
Improveuser engagementVSAvoidcontent delivery complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The content delivery system is segmented into distinct components: underlying content playback, virtual engagement content insertion, user interaction capture, and reward management. This segmentation allows each component to operate independently with well-defined interfaces, managing complexity while enabling random presentation of engagement content during playback.

Inventive Principle:
Principle #1Segmentation

4Ease of operation

If capture mechanisms are added to the remote control device, then ease of capture is improved, but device complexity increases

Engineering Contradiction:
Improveease of captureVSAvoidremote control device complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The remote control device leverages existing self-service capabilities (standard buttons, existing interface) to capture virtual engagement content. The capture mechanism uses simple button presses that users already know how to use, avoiding the need for new complex controls while maintaining ease of operation. The system handles the complexity of tracking and processing captures on the server side.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250220272A1Systems and methods for increasing user engagement with content being viewed by the user
Publication Date: 2025.07.03 DISH NETWORK LLC
  • US20250220272A1 patent drawing
  • US20250220272A1 patent drawing
  • US20250220272A1 patent drawing

AI summary

A system and method for increasing user-engagement with underlying content (e.g., one or more of television and movie programming) being viewed by a user on a display device is disclosed. The method includes: presenting linear streaming or on-demand underlying content to the user on the display device; randomly presenting virtual engagement content that is incorporated into the underlying content for a period of time to the user on the display device; enabling the user to capture, using a remote control device, the virtual engagement content that is incorporated into the underlying content during the period of time by the user on the display device; removing the virtual engagement content that is incorporated into the underlying content after the period of time; and enabling the user to redeem the captured virtual engagement content.