Streaming Graph Partitioning for GPU Memory-Limited Clustering

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Solution Overview

Problem

Existing GPU-based graph partitioning methods face memory limitations and inefficiencies when processing large graphs, leading to difficulties in loading and processing data due to limited GPU memory capacity and slow data transfer rates.

Innovation Solution

A streaming clustering-based method that compresses graph data through clustering, utilizing CPU and GPU resources to efficiently partition large graphs by minimizing memory usage and optimizing data transmission, involving input, clustering, initial partitioning, and optimization operations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If large graph data is loaded into GPU memory for processing, then processing speed and parallel computing capability are improved, but GPU memory capacity is exceeded causing out of memory errors

Engineering Contradiction:
Improveprocessing speedVSAvoidmemory capacity
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent applies segmentation by dividing the large graph data into multiple partitions that can be processed separately. The graph is split into smaller manageable chunks that fit within GPU memory constraints, allowing parallel processing of multiple partitions across different GPU streams or time periods, thus resolving the contradiction between processing speed and memory capacity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements nested doll by creating a hierarchical data structure where cluster-level data structures contain vertex-level data structures. This nesting allows the system to work with compressed representations of graph data at different levels of granularity, enabling large graphs to be processed within limited GPU memory by only loading necessary portions at each processing stage

Inventive Principle:
Principle #7Nested doll (Nesting)

2Quantity of substance

If graph data is compressed through clustering to fit GPU memory, then memory usage is reduced, but data transfer time and processing overhead increase

Engineering Contradiction:
Improvememory usageVSAvoiddata transfer time
Core Design Contradiction:
Quantity of substanceVSLoss of time

Solution Approach 1:

The patent applies preliminary action by performing clustering and data compression operations on the host CPU before transferring data to the GPU. The graph data is pre-processed, clustered, and organized into compressed formats on the host system, so that when data is transferred to the GPU, it is already in an optimized state that minimizes transfer time and maximizes memory efficiency during actual processing

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent implements continuity of useful action by maintaining active GPU processing streams that continuously process multiple partitions of graph data. While one partition is being processed, the system prepares the next partition on the host, ensuring that the GPU remains continuously utilized without idle waiting time, thus balancing compression overhead with sustained processing throughput

Inventive Principle:
Principle #20Continuity of useful action

3Quantity of substance

If streaming clustering is applied to compress graph data, then memory efficiency is improved, but algorithm complexity and computational overhead increase

Engineering Contradiction:
Improvememory efficiencyVSAvoidalgorithm complexity
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The patent uses intermediary by introducing a host CPU as a mediator between the input graph data and the GPU processing system. The host CPU performs the complex streaming clustering algorithm and data compression operations, acting as an intermediary that prepares optimized data structures for GPU consumption. This separates the algorithmic complexity from the GPU execution, allowing the GPU to focus on parallel processing while the host handles the computationally intensive clustering logic

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260073468A1Large graph partitioning method using streaming clustering in GPU environment
Publication Date: 2026.03.12 CHUNGBUK NAT UNIV IND ACADEMIC COOP FOUNDATION
  • US20260073468A1 patent drawing
  • US20260073468A1 patent drawing
  • US20260073468A1 patent drawing

AI summary

Provided is a large graph partitioning method using streaming clustering in a GPU environment. A CPU gradually compresses graph data by considering a structural environment of a GPU and then transfers the compressed graph data to a GPU memory to perform graph partitioning, thereby utilizing the memory of the GPU most efficiently and performing fast graph processing. As a result, the large graph partitioning method using streaming clustering in a GPU environment relates to a technology that can effectively process connection information for all clusters in parallel by utilizing the high computational amount of the GPU and overcome the memory limitations of the GPU by processing computations that require a large memory space in the CPU.