Game Streaming Input Mediation for Collective Viewer Interaction

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Solution Overview

Problem

Existing gaming systems lack the ability for users at client devices to interactively influence events at a streaming device, limiting engagement and interaction opportunities during live gaming sessions.

Innovation Solution

A system that enables users at client devices to make supplemental inputs that can influence events at a streaming device, with the system consolidating and conveying these inputs to the streaming device user, allowing them to modify their gameplay based on collective user inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users at client devices are enabled to make supplemental inputs to influence events at a streaming device, then user interaction and engagement are enhanced, but system complexity increases

Engineering Contradiction:
Improveuser interaction capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A server acts as an intermediary between client devices and the streaming device. The server receives supplemental inputs from multiple client devices, consolidates these inputs, and transmits them to the streaming device. This intermediary architecture enables complex multi-user interaction without requiring direct complex connections between all client devices and the streaming device, thus enhancing user interaction capability while managing system complexity through centralized coordination.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The server is designed with multi-functionality, serving as a communication hub that handles input consolidation, data transmission, and coordination between multiple client devices and the streaming device. This universal component performs multiple functions within a single system element, reducing overall system complexity while enabling versatile user interaction capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Quantity of substance

If multiple client devices are integrated into the streaming system, then engagement opportunities increase, but information consolidation and management become more difficult

Engineering Contradiction:
Improvenumber of participating usersVSAvoidinput consolidation difficulty
Core Design Contradiction:
Quantity of substanceVSLoss of information

Solution Approach 1:

The server merges and consolidates supplemental inputs from multiple client devices into a unified data structure before transmitting to the streaming device. This combining process integrates information from numerous sources while maintaining data integrity and preventing information loss, enabling the system to handle a large quantity of participating users without compromising information management.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system implements feedback mechanisms where the server receives inputs from client devices, processes and consolidates them, then transmits the consolidated information to the streaming device which can display or act upon this aggregated data. This feedback loop ensures that information from multiple users is properly captured, consolidated, and delivered back to the streaming environment, maintaining information integrity across the distributed system.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20260094499A1Employing inputs from a client device in a game streaming environment
Publication Date: 2026.04.02 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260094499A1 patent drawing
  • US20260094499A1 patent drawing
  • US20260094499A1 patent drawing

AI summary

Systems and methods that enable a user at a client device interacting with a live streaming platform to make one or more inputs to potentially influence an event occurring in association with a streaming device that is also interacting with the live streaming platform.