Streaming Media Interaction for Low Latency Gaming

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Solution Overview

Problem

Mobile terminal devices with small screens and limited hardware capabilities struggle to provide a satisfactory gaming experience for large-scale games, as they require a balance between performance and power saving, and are often affected by operations like incoming calls and notifications, making it difficult to run high-quality games smoothly and conveniently.

Innovation Solution

A portable device for streaming media interaction that connects to a large screen via USB or HDMI, utilizing 5G wireless communication to stream games from a remote server, ensuring low latency and high-quality video and audio, allowing users to play games with a controller and resume gameplay anywhere without affecting the mobile terminal's functionality.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Weight of moving object

If a mobile terminal device is used for gaming, then portability is improved, but gaming performance deteriorates due to limited hardware capabilities and small screen size

Engineering Contradiction:
ImproveportabilityVSAvoidgaming performance
Core Design Contradiction:
Weight of moving objectVSPower

Solution Approach 1:

The gaming system is divided into two parts: the mobile terminal device for portability and the remote server for high-performance computing. The mobile terminal only handles lightweight tasks like receiving control inputs and displaying video streams, while the server handles the computationally intensive game rendering and processing.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A wireless communication module serves as an intermediary between the mobile terminal and the remote server, enabling real-time transmission of control inputs and media streams. This intermediary connection allows the mobile terminal to access remote gaming resources without requiring local hardware upgrades.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Power

If a desktop computer is used for high-quality gaming, then gaming performance is improved, but portability deteriorates

Engineering Contradiction:
Improvegaming performanceVSAvoidportability
Core Design Contradiction:
PowerVSWeight of moving object

Solution Approach 1:

The high-performance computing capabilities are extracted from the local desktop computer and relocated to a remote server. This allows the user to access powerful gaming performance through wireless connection without needing to physically possess or transport a bulky desktop computer.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The gaming system transitions from a local physical computing dimension to a remote network-based dimension. Instead of requiring a powerful local machine, the system leverages remote server resources accessible through wireless communication, effectively moving the computational burden to another spatial dimension.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Speed

If the mobile terminal runs games locally, then response time is improved, but battery life deteriorates due to high hardware resource consumption

Engineering Contradiction:
Improveresponse timeVSAvoidbattery life
Core Design Contradiction:
SpeedVSUse of energy by moving object

Solution Approach 1:

Instead of running the actual game application locally, the mobile terminal receives a video stream copy of the game being played on the remote server. This allows the user to experience the game with minimal local processing, thereby extending battery life while maintaining responsive interaction through real-time control input transmission.

Inventive Principle:
Principle #26Copying

4Ease of operation

If the mobile terminal is used for gaming, then convenience is improved, but reliability deteriorates due to interruptions from calls and notifications

Engineering Contradiction:
ImproveconvenienceVSAvoidgaming continuity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The wireless communication module acts as an intermediary that separates gaming operations from other mobile terminal functions. Since the game runs remotely, incoming calls and notifications do not interrupt the gaming session, as they would not be processed by the local terminal's CPU while gaming is active.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS12063413B2Device and system for streaming media interaction
Publication Date: 2024.08.13 TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
  • US12063413B2 patent drawing
  • US12063413B2 patent drawing
  • US12063413B2 patent drawing

AI summary

The embodiments of the present disclosure provide a device and system for streaming media interaction. The device includes: a short range communication module; a wireless communication module configured to be capable of communicating with a remote server, a processor communicatively connected to the short range communication module and the wireless communication module; a memory having stored therein instructions which, when executed by the processor, enable the processor to: transmit, through the wireless communication module, a control input which is received through the short range communication module; receive a media stream responsive to the control input through the wireless communication module; and output the media stream to an external apparatus.