Streaming Media Interaction for Low Latency Gaming
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Solution Overview
Problem
Mobile terminal devices with small screens and limited hardware capabilities struggle to provide a satisfactory gaming experience for large-scale games, as they require a balance between performance and power saving, and are often affected by operations like incoming calls and notifications, making it difficult to run high-quality games smoothly and conveniently.
Innovation Solution
A portable device for streaming media interaction that connects to a large screen via USB or HDMI, utilizing 5G wireless communication to stream games from a remote server, ensuring low latency and high-quality video and audio, allowing users to play games with a controller and resume gameplay anywhere without affecting the mobile terminal's functionality.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Weight of moving object
If a mobile terminal device is used for gaming, then portability is improved, but gaming performance deteriorates due to limited hardware capabilities and small screen size
Solution Approach 1:
The gaming system is divided into two parts: the mobile terminal device for portability and the remote server for high-performance computing. The mobile terminal only handles lightweight tasks like receiving control inputs and displaying video streams, while the server handles the computationally intensive game rendering and processing.
Solution Approach 2:
A wireless communication module serves as an intermediary between the mobile terminal and the remote server, enabling real-time transmission of control inputs and media streams. This intermediary connection allows the mobile terminal to access remote gaming resources without requiring local hardware upgrades.
2Power
If a desktop computer is used for high-quality gaming, then gaming performance is improved, but portability deteriorates
Solution Approach 1:
The high-performance computing capabilities are extracted from the local desktop computer and relocated to a remote server. This allows the user to access powerful gaming performance through wireless connection without needing to physically possess or transport a bulky desktop computer.
Solution Approach 2:
The gaming system transitions from a local physical computing dimension to a remote network-based dimension. Instead of requiring a powerful local machine, the system leverages remote server resources accessible through wireless communication, effectively moving the computational burden to another spatial dimension.
3Speed
If the mobile terminal runs games locally, then response time is improved, but battery life deteriorates due to high hardware resource consumption
Solution Approach 1:
Instead of running the actual game application locally, the mobile terminal receives a video stream copy of the game being played on the remote server. This allows the user to experience the game with minimal local processing, thereby extending battery life while maintaining responsive interaction through real-time control input transmission.
4Ease of operation
If the mobile terminal is used for gaming, then convenience is improved, but reliability deteriorates due to interruptions from calls and notifications
Solution Approach 1:
The wireless communication module acts as an intermediary that separates gaming operations from other mobile terminal functions. Since the game runs remotely, incoming calls and notifications do not interrupt the gaming session, as they would not be processed by the local terminal's CPU while gaming is active.
Data Source
AI summary
The embodiments of the present disclosure provide a device and system for streaming media interaction. The device includes: a short range communication module; a wireless communication module configured to be capable of communicating with a remote server, a processor communicatively connected to the short range communication module and the wireless communication module; a memory having stored therein instructions which, when executed by the processor, enable the processor to: transmit, through the wireless communication module, a control input which is received through the short range communication module; receive a media stream responsive to the control input through the wireless communication module; and output the media stream to an external apparatus.


