Streaming Music Game Device Dynamic Cue Adaptation

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Solution Overview

Problem

Existing video game systems face challenges in providing a diverse range of music-based game experiences for players, as they often lack the ability to dynamically adjust music content and instructive cues based on player preferences and skills, leading to limited engagement and variety in gameplay.

Innovation Solution

A device and method for a video game system that includes an input for receiving audiovisual and instructive cue information, communication circuitry for receiving game controller signals, and a processor to process note chart data, generate instructive cue display information, and provide it to a display system, allowing for dynamic music-based gameplay experiences by receiving data streams from a network and synchronizing audiovisual information with game controller inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a fixed music library is provided in the game system, then the device complexity is reduced, but the adaptability to different player preferences and skills deteriorates

Engineering Contradiction:
Improveadaptability to player preferencesVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system receives and processes music data streams from external networks, allowing a single device to access virtually unlimited music content without storing it locally. The game controller serves multiple functions: it detects player input, determines compliance with instructive cues, and enables access to diverse music genres through network connection.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent introduces a network communication intermediary that bridges the game system and external music content sources. Instead of embedding all music content in the device, the system uses network communication to dynamically retrieve music data streams, separating the storage function from the processing function.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If music content is pre-loaded in the system, then the loss of time for content delivery is reduced, but the adaptability to different music varieties and artists deteriorates

Engineering Contradiction:
Improvevariety of music contentVSAvoidtime for content delivery
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by establishing network connectivity and pre-configuring the music reception framework before actual music delivery. The game controller and processing system are ready to immediately receive and process music data streams when needed, eliminating startup delays.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system maintains continuous network connectivity and continuous readiness to receive music data streams, ensuring uninterrupted access to diverse music content. The streaming architecture allows for continuous delivery of new music varieties without requiring system reconfiguration or content reloading.

Inventive Principle:
Principle #20Continuity of useful action

3Adaptability or versatility

If the system provides fixed instructive cues, then the device complexity is reduced, but the adaptability to different skill levels deteriorates

Engineering Contradiction:
Improveadaptability to skill levelsVSAvoidprocessing complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The instructive cues are made dynamic rather than fixed. The system continuously monitors player compliance with instructive cues and adjusts subsequent cues based on performance feedback. This dynamic adaptation allows the same device to accommodate players of varying skill levels by modifying the difficulty and nature of instructive cues in real-time.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements a feedback loop where player responses to instructive cues are continuously monitored and fed back into the cue generation process. The game controller detects player actions, the processor evaluates compliance, and subsequent instructive cues are adjusted based on this feedback, enabling automatic adaptation to player skill levels.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS10105606B2Device and method for a streaming music video game
Publication Date: 2018.10.23 ACTIVISION PUBLISHING INC
  • US10105606B2 patent drawing
  • US10105606B2 patent drawing
  • US10105606B2 patent drawing

AI summary

A streaming music based video game and device for the generation of the same. The device receives a transmission stream through a cable, satellite, wireless, or other communications system with audiovisual information and game data. The device generates a music based video game from the audiovisual information and game data and provides the audiovisual information and video game information to a display.