Live Streaming Server Asset Transfer Mechanism
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Solution Overview
Problem
Current live streaming platforms do not effectively enable users to interact with and share events or rewards from gaming sessions occurring at remote game servers, limiting user engagement and participation.
Innovation Solution
A live streaming platform system that allows users to transfer assets and events, such as awards, from a streaming device to a client device, enabling users to gift or share game outcomes and participate actively in gaming sessions, thereby enhancing user interaction and engagement.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a live streaming platform displays gaming sessions from remote game servers, then users can view gaming content, but users cannot actively participate or share rewards from the gaming sessions
Solution Approach 1:
The patent introduces a live streaming platform server as an intermediary between the remote game server and client devices. This server receives game data from the remote game server, processes it to determine transfer events, and manages asset transfers to client devices. The intermediary handles the complexity of coordination and communication, allowing users to participate and share rewards without requiring direct integration between gaming and streaming systems.
Solution Approach 2:
The live streaming platform server performs multiple functions: it receives game data from remote game servers, processes game outcomes to identify transfer events, manages asset transfers to client devices, and communicates with both gaming and streaming components. This multi-functionality enables user participation and reward sharing within a single system rather than requiring separate specialized systems.
2Productivity
If the system transfers assets from streaming device to client device, then user engagement increases, but the complexity of asset management and transfer tracking increases
Solution Approach 1:
The system implements feedback mechanisms where the live streaming platform server continuously monitors game data from the remote game server, processes outcomes to determine transfer events, and tracks asset transfers. The server receives confirmation of transfers and updates the system state accordingly. This feedback loop ensures accurate asset management and transfer tracking while enabling user engagement through reward sharing.
3Ease of operation
If the system enables real-time transfer of game awards to client devices, then user interaction is enhanced, but the speed and reliability of transfer processing must be maintained
Solution Approach 1:
The live streaming platform server is pre-configured with the functionality to process game data, identify transfer events, and execute asset transfers. The server maintains ready-state communication channels with both the remote game server and client devices, allowing it to immediately process transfers when game outcomes occur without requiring setup or configuration at the moment of transfer.
Data Source
AI summary
Systems and methods that enable a user at a client device interacting with a live streaming platform to realize one or more benefits based on a transfer event occurring in association with a streaming device that is operating with a remote game server and also interacting with the live streaming platform.


