Streaming Symbols Game Path for Dynamic Gaming

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Solution Overview

Problem

There is a need to enhance the excitement and entertainment value of gaming machines by providing new and varied gaming experiences that go beyond traditional matrix or grid configurations, while also offering increased opportunities for players to win awards.

Innovation Solution

The introduction of a streaming symbols game that features a single continuous chain of symbols moving through a path of symbol display positions, which can be configured in various non-matrix arrangements, allowing for increased player interaction and multiple award opportunities through dynamic symbol movement and evaluation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional matrix or grid configurations are used for symbol display, then the gaming machine structure is simple and easy to manufacture, but the player excitement and entertainment value are limited

Engineering Contradiction:
Improvegaming experience varietyVSAvoidsymbol display configuration
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic symbol display paths where symbols stream continuously through defined paths rather than static grid positions. The system dynamically determines symbol movement routes, entry/exit points, and display timing, transforming the static matrix configuration into a dynamic streaming system that enhances player excitement while maintaining manageable complexity through structured path definitions.

Inventive Principle:
Principle #15Dynamics

2Productivity

If a single continuous chain of symbols is used instead of multiple reels, then the device complexity is reduced, but the award opportunities are limited

Engineering Contradiction:
Improveaward opportunitiesVSAvoidsymbol display structure
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent segments the continuous symbol chain into multiple evaluation zones along the display path, allowing independent award evaluations at different segments. The system divides the streaming symbols into distinct groups that can be evaluated separately for different award types, thereby multiplying award opportunities from a single continuous symbol flow without requiring multiple independent reel systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from traditional two-dimensional grid display to a multi-dimensional streaming path system where symbols move through defined routes with multiple evaluation points. By adding the temporal dimension of continuous streaming and spatial dimension of varied paths with multiple entry/exit points, the system generates numerous award opportunities from a single symbol chain.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If symbols are displayed in fixed grid positions, then the manufacturing and implementation is straightforward, but the player engagement and anticipation are reduced

Engineering Contradiction:
Improvegame play experienceVSAvoidsymbol display system
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent implements periodic symbol streaming where symbols continuously flow through defined paths with regular intervals. The system uses periodic entry and exit of symbols at designated points, creating rhythmic visual patterns that enhance player anticipation and engagement while maintaining systematic control through defined streaming cycles and evaluation intervals.

Inventive Principle:
Principle #19Periodic action

Data Source

PatentUS9514601B2Gaming system and method for providing a streaming symbols game
Publication Date: 2016.12.06 INTERNATIONAL GAME TECHNOLOGY INC
  • US9514601B2 patent drawing
  • US9514601B2 patent drawing
  • US9514601B2 patent drawing

AI summary

In various embodiments, the gaming system disclosed herein provides streaming symbols game which utilizes a single continuous series or chain of symbols and a plurality of symbol display positions which form a path. Specifically, in various embodiments, the gaming system displays the chain of symbols continuously moving through the path of symbol display positions wherein which symbols are evaluated for any awards corresponds to when the chain of symbols stops moving along the path.