Streaming Video Server for Electronic Gaming Machine Content Updates

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Solution Overview

Problem

Existing electronic gaming machines (EGMs) do not fully leverage the real-time client/server relationship for efficient maintenance and updating of audio and visual content, as they typically generate images locally rather than receiving and processing streaming video from a server during gameplay.

Innovation Solution

Implementing a method for real-time streaming video from a server to EGMs, where the server generates and transmits video images in response to requests from the EGMs during gameplay, allowing for efficient updating and display of video content without the need for local generation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If EGMs generate video images locally using local processing, then the gaming machine can display video content, but the computational burden on the EGM increases and content updating becomes inefficient

Engineering Contradiction:
Improvecontent updating efficiencyVSAvoidcomputational burden on EGM
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent extracts the video rendering function from the EGM and relocates it to a remote server. The server generates and transmits rendered video images to the EGM, which then displays them. This extraction eliminates the computational burden from the EGM while enabling efficient centralized content updating and management.

Inventive Principle:
Principle #2Taking out (Extraction)

2Ease of operation

If EGMs store and process video content locally, then video can be displayed during gameplay, but maintenance and updating of audio and visual content becomes inefficient

Engineering Contradiction:
Improvecontent maintenance efficiencyVSAvoidcontent update time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent implements a universal server that serves multiple EGMs with a single centralized video rendering system. This server can generate, store, and update video content that is distributed to multiple machines, enabling efficient content maintenance and updates across the entire gaming network from a single location.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Adaptability or versatility

If EGMs generate video locally, then the system can operate independently, but the client/server relationship advantages are not maximized

Engineering Contradiction:
Improveclient/server integrationVSAvoidsystem efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent introduces a server as an intermediary between content creation and EGM display. The server acts as a mediator that receives game data from EGMs, generates appropriate video content, and transmits it back to the EGMs for display. This intermediary enables full utilization of the client/server architecture for efficient content delivery and management.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8152631B2Streaming video for electronic gaming machines with real-time interactive control
Publication Date: 2012.04.10 LNW GAMING INC
  • US8152631B2 patent drawing
  • US8152631B2 patent drawing
  • US8152631B2 patent drawing

AI summary

An illustrative method provides real-time streaming video generated and transmitted from a server to an electronic gaming machine (EGM) that permits wagering on games. The EGM transmits a video request to the server during the play of a first game on the EGM. The video request includes information that specifies corresponding video images to be displayed during the play of the first game. Streaming video information is generated by and received from the server in response to the video request and processed to create the video images. The video images are displayed by the EGM during the ongoing play of the first game.