Streaming Video Tokenized Payment Segmentation

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Solution Overview

Problem

Current video streaming services require users to pay for entire videos regardless of their interest, lacking the ability to monetize increments of streaming content and offer flexible viewing options, especially for organizations like schools to charge students for partial video content.

Innovation Solution

A system that allows users to view streaming video content on smart devices by purchasing tokens to unlock increments of video playback, with interactions like screen taps or swipes restarting the viewable state for a predetermined time, enabling users to pay for only the content they watch.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users pay for entire video content through subscriptions or fixed fees, then video providers can generate revenue, but users cannot control the amount they pay based on actual viewing interest

Engineering Contradiction:
Improveflexibility in payment amountVSAvoidsimplicity of payment model
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent segments video content into discrete viewable increments (e.g., 15-second intervals) and monetizes each increment separately through tokens. This allows users to pay only for the portions of video they actually view, providing flexibility in payment amount while maintaining operational simplicity through automated token deduction upon viewing each segment.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If video content is made freely accessible, then user accessibility improves, but video producers cannot monetize their content

Engineering Contradiction:
Improveaccessibility of video contentVSAvoidrevenue generation for producers
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system enables users to self-regulate their own viewing and payment by automatically deducting tokens when they view video increments. Users control when and how much to view, with the system automatically charging only for actual viewing time. This maintains high accessibility while ensuring producers are compensated for each viewed segment without requiring manual intervention.

Inventive Principle:
Principle #25Self-service

3Productivity

If organizations charge for streaming video content, then revenue is generated, but users cannot choose to view only portions of the content

Engineering Contradiction:
Improverevenue generationVSAvoidcontrol over viewing amount
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent implements dynamic control where the video playback is continuously adjusted based on token availability. The system dynamically pauses or blocks playback when tokens are exhausted and resumes when additional tokens are purchased. This allows organizations to charge for content while giving users real-time control over how much they view and pay for, adapting the viewing experience to the user's payment choices.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11876604B2System and method to manage streaming video content
Publication Date: 2024.01.16 JENSEN JOSHUA
  • US11876604B2 patent drawing
  • US11876604B2 patent drawing
  • US11876604B2 patent drawing

AI summary

A system and method to provide streaming video content to a screen of a smart electronic device in non-viewable form until a user agrees to view the video in exchange for an incremental amount of currency, at which time the streaming video content becomes viewable in pre-determined increments of time pre-paid for by the user of the smart device by interacting with the screen. The user can determine through the screen how many increments of viewable streaming of video content are desired to be purchased and viewed by interacting with the screen in a pre-determined way each time the streaming video content becomes non-viewable.