Stress Feedback Device for VR Arm Immersion

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Solution Overview

Problem

Current virtual reality and augmented reality technologies cannot provide explicit force feedback, limiting user immersion when interacting with virtual objects.

Innovation Solution

A stress feedback device with a position sensor and pressure generator that applies adjustable stress to the user's arm, enhancing the tactile experience by simulating real-world interactions through a linkage mechanism and pressure adjustments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Force

If vibration is used to simulate tactile sensation when touching virtual objects, then the user can feel contact with virtual objects, but the user cannot feel explicit force feedback and immersion is limited

Engineering Contradiction:
Improveforce feedbackVSAvoidimmersion experience
Core Design Contradiction:
ForceVSReliability

Solution Approach 1:

The patent replaces the traditional vibration-based tactile feedback mechanism with a stress application mechanism. The stress feedback device uses a pressure generator to apply controlled stress to the user's arm, substituting the mechanical vibration system with a more sophisticated stress control system that can provide explicit force feedback while maintaining immersion.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The patent introduces a stress feedback device as an intermediary between the user and the virtual reality system. This intermediary device includes a pressure generator that applies stress to the user's arm, acting as a mediator to transmit force feedback information from the virtual environment to the user's physical body, thereby enhancing immersion without direct mechanical coupling.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If stress feedback device is worn on user's arm, then force feedback can be applied to enhance immersion, but device complexity increases

Engineering Contradiction:
Improveimmersion experienceVSAvoidsystem structure
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent segments the force feedback system into a wearable stress feedback device worn on the user's arm and a separate control system. This segmentation allows the complex control logic to be housed in the main VR system while the wearable device remains relatively simple, consisting primarily of the pressure generator and position sensor integrated into the arm-worn component.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The stress feedback device worn on the user's arm serves multiple functions: it applies stress to provide force feedback, tracks the position of the arm through integrated position sensors, and communicates with the main control system. This multi-functionality reduces the need for separate devices and simplifies the overall system architecture despite the enhanced capabilities.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Ease of operation

If position sensor and pressure generator are integrated, then force feedback can be applied according to trigger signal, but manufacturing complexity increases

Engineering Contradiction:
Improveforce feedback controlVSAvoiddevice assembly
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The patent integrates the position sensor and pressure generator into a pre-assembled stress feedback device unit before final system integration. This preliminary integration allows for standardized manufacturing of the wearable component, where the sensors and actuators are positioned and connected in advance, simplifying the final assembly process and reducing on-site integration complexity.

Inventive Principle:
Principle #10Preliminary action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The system effectively simulates force feedback, enhancing user immersion in virtual environments by applying stress to the user's arm, mimicking real actions and interactions, thereby improving the overall VR/AR experience.

Implementation Method 1

The pressure generator is coupled to the position sensor, and is configured to apply stress to a target area according to the trigger signal and adjust the intensity of the stress

Methodology Applied
Scientific EffectPressure: Pressure Increase

Data Source

PatentUS12105878B2Stress feedback device and virtual image display system
Publication Date: 2024.10.01 HTC CORP
  • US12105878B2 patent drawing
  • US12105878B2 patent drawing
  • US12105878B2 patent drawing

AI summary

A stress feedback device and a virtual image display system are provided. The stress feedback device includes a position sensor and a pressure generator. The position sensor is configured to generate a position information based on a trigger signal and send the position information to a host. The pressure generator is configured to apply a stress to a target area based on the trigger signal and adjust an intensity of the stress.