String Handler with Marked Character Activation for Strategic Word Games

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Solution Overview

Problem

Existing games lack challenge for players with strategic insight, have inefficient playing speed, and limited playing options, particularly in word-based games.

Innovation Solution

A string handler system comprising a random character generator, memory for storing character strings, input and output devices, and a controller to associate marks with randomly generated characters based on user input, offering multiple playing options and strategic engagement.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If random character generation is used in games, then playing speed is improved, but strategic challenge is reduced

Engineering Contradiction:
Improveplaying speedVSAvoidstrategic challenge
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the game mode between random character generation and strategic word formation based on player input. The controller can switch between roulette mode (random generation for speed) and word game mode (strategic challenge), allowing the same system to adapt to different player preferences and challenge levels.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The string handler is designed to perform multiple functions: it can generate random characters for roulette-style games, validate strategic word formations, and accommodate various game modes. This multi-functional design allows a single system to serve both speed-oriented and strategy-oriented players.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If multiple game modes are added to increase playing options, then adaptability is improved, but device complexity increases

Engineering Contradiction:
Improveplaying optionsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The string handler serves as a universal controller that manages multiple game modes through a single integrated system. The same hardware components (processor, memory, display, input devices) are used across all game modes, with the controller software providing the versatility to handle different gameplay scenarios without requiring separate dedicated systems for each game type.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system segments different game modes into distinct operational states managed by the controller, while using a unified hardware architecture. This allows complex functionality to be achieved through software-based segmentation rather than hardware complexity.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS12354434B2String handler and method for handling strings useable for games
Publication Date: 2025.07.08 SETIOWATY JOHANNES HENDRO YUNIKO
  • US12354434B2 patent drawing
  • US12354434B2 patent drawing
  • US12354434B2 patent drawing

AI summary

Word games are known from for example Scrabble®. Roulette is another game having a high level of randomness to it. A disadvantage of the current games involving randomness, more specific a lot of randomness, is that the word skills of players with a strategy insight is not challenged very well. According to the invention, a string handler comprising: a random character generator for generating a random character randomly selected from a set of characters; a memory arranged for storing a string of characters selected from the set of characters, wherein the string has a minimum length of three characters, and marks associated with each character of the string; an input device for inputting at least one activation tag associated with at least one character of the string; an output device for conveying an indication to the user; a controller configured for: retrieving from the memory the string and when present the marks; receiving from the input device at least one activation tag; after receiving the at least one activation tag, receiving from the random character generator the random character; after receiving the random character, associating a mark with each character in the string if the character equals the random character, and if an activation tag was associated with the character in the string; after associating and if all characters in the string are associated with a mark, providing an indication to the output device and resetting the string; and after the preceding step, storing in memory the string and when present one or more marks.