Subdivided Swapchains for VR Latency Reduction

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Solution Overview

Problem

Head-mounted displays (HMDs) for virtual and augmented reality suffer from significant render latency and motion latency, which delay the rendering of frames and the adaptation to user head movements, affecting user experience and visual comfort.

Innovation Solution

The implementation of subdivided swapchains, where images are divided into partitions, allows for reduced latency by enabling simultaneous rendering and display of image partitions, optimizing the rendering and distortion processes and synchronizing with the display hardware to minimize delays.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If traditional double-buffered swapchains are used for rendering images in HMDs, then memory usage is simplified, but render latency and motion latency are significantly increased

Engineering Contradiction:
Improverender latency and motion latencyVSAvoidswapchain structure complexity
Core Design Contradiction:
Loss of timeVSDevice complexity

Solution Approach 1:

The patent divides the traditional single swapchain into multiple independent swapchains, each handling a specific buffer (front buffer, back buffer, distortion buffer). This segmentation allows parallel processing of rendering and distortion operations, reducing render latency and motion latency while maintaining manageable memory usage through organized buffer management.

Inventive Principle:
Principle #1Segmentation

2Productivity

If images are rendered and displayed simultaneously to reduce latency, then responsiveness improves, but synchronization complexity increases

Engineering Contradiction:
Improveframe rendering speedVSAvoidsynchronization mechanism complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent performs distortion rendering in advance during the rendering phase, before the display phase begins. By pre-processing the distortion operation on the back buffer while rendering is ongoing, the system prepares the final image earlier, enabling faster display without requiring complex real-time synchronization mechanisms.

Inventive Principle:
Principle #10Preliminary action

3Productivity

If multiple buffers are used for rendering and distortion operations, then processing parallelism increases, but memory usage increases

Engineering Contradiction:
Improverendering throughputVSAvoidmemory usage
Core Design Contradiction:
ProductivityVSQuantity of substance

Solution Approach 1:

The patent designs buffers to serve multiple functions: the back buffer is used for both rendering output and distortion input, and the distortion buffer serves as both processing target and final display source. This multi-functionality enables parallel rendering and distortion operations while reusing the same memory resources, avoiding the need for additional buffers that would increase memory usage.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS10446118B2Apparatus and method using subdivided swapchains for improved virtual reality implementations
Publication Date: 2019.10.15 INTEL CORP
  • US10446118B2 patent drawing
  • US10446118B2 patent drawing
  • US10446118B2 patent drawing

AI summary

An apparatus and method are described for subdividing swap chains using partitions. For example, one embodiment of an apparatus comprises: a graphics processing unit (GPU) to process graphics commands and responsively render a plurality of image frames; partition management logic to subdivide each of the image frames into at least two partitions and to designate each partition in each image frame as being in a front buffer or in a back buffer; the GPU to perform rendering operations to partitions designated as being in the back buffer; and a display link to concurrently perform a scan-out of scan lines from partitions designated as being in a front buffer.