Submersible Speaker Controller for Aquatic Animal Attraction
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Solution Overview
Problem
Current sound-emitting devices used by fishermen to attract aquatic animals are difficult to operate and lack features that limit their effectiveness, failing to emit certain types of sounds necessary for attracting aquatic animals.
Innovation Solution
A submersible speaker system with a controller that emits pre-recorded sounds, including tactile sounds, which can be selected and played in various loop modes using a user interface, allowing fishermen to choose the appropriate sound and mode for attracting aquatic animals.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If current sound-emitting devices are used to attract aquatic animals, then some basic sound emission function is provided, but the devices are difficult to operate and lack features that limit their effectiveness
Solution Approach 1:
The system is divided into two main segments: a controller unit with user interface and a submersible speaker unit. The controller handles all complex operations including sound selection, loop mode management, and tactile sound synthesis, while the submersible speaker simply executes playback. This segmentation makes the user-facing portion simple and easy to operate while containing complexity in the control unit.
Solution Approach 2:
The controller acts as an intermediary between the user and the submersible speaker system. It provides a simplified user interface that translates user selections into complex playback operations, managing sound libraries, loop modes, and tactile sound parameters without requiring the user to understand the underlying complexity.
2Adaptability or versatility
If current sound-emitting devices are used, then basic sound emission is achieved, but they fail to emit certain types of sound necessary for attracting aquatic animals
Solution Approach 1:
The submersible speaker system is designed to emit multiple types of sounds including pre-recorded natural aquatic animal sounds, synthesized tactile sounds, and combination modes. The controller manages a library of different sound types and can switch between them, making the system universally applicable for attracting different species of aquatic animals through diverse sound emissions.
Solution Approach 2:
The system changes sound parameters dynamically by offering different loop modes (continuous, random, scheduled playback) and tactile sound intensities. The controller adjusts playback parameters based on user selection and environmental conditions, enabling the same hardware to produce varied sound outputs suitable for different fishing scenarios and aquatic animal species.
3Ease of operation
If simple operation is provided, then ease of use is improved, but features are limited that reduce effectiveness
Solution Approach 1:
The controller pre-configures multiple loop modes and sound libraries before deployment. Users simply select from pre-programmed options (continuous playback, random intervals, scheduled playback) rather than programming from scratch. This preliminary configuration approach maintains ease of operation while ensuring proven effective playback patterns are available, improving reliability of fishing results.
Solution Approach 2:
The system incorporates feedback mechanisms where the controller monitors playback status, battery level, and operational parameters. The user interface provides real-time feedback about current playback mode, selected sounds, and system status, allowing users to make informed adjustments. This feedback loop ensures the system operates effectively while remaining easy to control.
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
The system effectively attracts aquatic animals by emitting specific sounds that stimulate their feeding aggression, increasing the chances of successful fishing through user-selectable options and loop modes, enhancing the operational simplicity and effectiveness of sound-emitting devices.
Implementation Method 1
The pre-recorded sound includes tactile sound
Data Source
AI summary
Apparatuses and methods for attracting aquatic animals are provided. In one embodiment, an apparatus for attracting aquatic animals includes a submersible speaker adapted to emit a pre-recorded sound for attracting an aquatic animal. The pre-recorded sound includes tactile sound. The apparatus also includes a controller in communication with the submersible speaker. The controller is adapted to be coupled to an above-water portion of a boat. The controller includes a user interface comprising one or more user-selectable options. The controller is adapted to send a signal to the submersible speaker in response to detecting a selection of one of the user-selectable options, and the submersible speaker emits the pre-recorded, sound in response to receiving the signal.


