Successive Choice Games Using Hand Gesture Input

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Solution Overview

Problem

Existing amusement devices and games involving successive choices lack engaging and interactive elements that enhance player interaction and decision-making, leading to a decline in user engagement and satisfaction.

Innovation Solution

Incorporation of hand-reading systems and game apparatuses that utilize hand gestures to make choices in games, providing a more interactive and dynamic gameplay experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional input methods (buttons, joysticks, keyboards) are used in amusement devices, then the device complexity remains manageable and ease of operation is maintained, but player engagement and interactivity are insufficient

Engineering Contradiction:
Improveease of operationVSAvoidplayer engagement
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces traditional mechanical input devices (buttons, joysticks, keyboards) with a hand gesture recognition system that uses cameras and image processing algorithms to detect and interpret hand movements. This substitution maintains ease of operation through intuitive natural gestures while significantly enhancing player engagement and interactivity by enabling more expressive and immersive control mechanisms.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The hand gesture recognition system serves multiple functions simultaneously: it detects gesture type, determines spatial position, identifies movement direction, and recognizes gesture intensity. This multi-functionality allows a single input method to replace numerous traditional controls, enhancing versatility and player engagement while maintaining operational simplicity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If hand gesture recognition systems are implemented, then player engagement and interactivity are enhanced, but device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoiddevice complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The hand gesture recognition system is divided into independent functional modules: camera capture module, image processing module, gesture recognition module, and input translation module. This segmentation allows each component to be optimized independently and facilitates easier maintenance and debugging, thereby managing the overall device complexity despite the sophisticated functionality provided.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces an intermediary software layer that translates complex hand gesture data into simplified input signals compatible with existing game systems. This intermediary abstraction layer isolates the complexity of gesture recognition from the rest of the system, allowing the core game logic to remain relatively simple while benefiting from enhanced player interaction capabilities.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If hand gestures are used for input, then ease of operation is improved through natural interaction, but measurement precision requirements increase

Engineering Contradiction:
Improveease of operationVSAvoidmeasurement precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The system employs partial action by focusing image processing only on the hand region of interest rather than analyzing the entire image frame. This selective processing reduces computational requirements and allows for sufficient precision in gesture recognition without the excessive measurement precision that would be required for complete image analysis, thereby maintaining ease of operation.

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

The patent dynamically adjusts measurement precision parameters based on the complexity of the detected gesture and the requirements of the target application. Simple gestures use lower precision thresholds while complex gestures trigger higher precision measurement, allowing the system to maintain ease of operation by adapting precision requirements to the actual interaction needs rather than maintaining consistently high precision.

Inventive Principle:
Principle #35Parameter changes

Data Source

PatentUS20250371943A1Amusement devices and games involving successive choices
Publication Date: 2025.12.04 CFPH LLC
  • US20250371943A1 patent drawing
  • US20250371943A1 patent drawing
  • US20250371943A1 patent drawing

AI summary

Various embodiments of a successive choice game including methods and apparatus are described. Further embodiments are disclosed.