Supplemental Computing Devices for Game Console Latency Reduction
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Solution Overview
Problem
High network latency between game consoles and cloud servers degrades the gaming experience, especially in multiplayer games that require simultaneous processing and storage resources exceeding local console capabilities.
Innovation Solution
Supplemental computing devices provide processing and storage resources to game consoles, either through physical or wireless connections, allowing consoles to utilize nearby devices with lower latency, and users can share these resources with others within a network, compensating them for resource sharing.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Power
If cloud servers are used to host game portions, then processing and storage capabilities are improved, but network latency increases
Solution Approach 1:
The system segments game processing between local console and supplemental computing devices. The game is divided into portions executed locally and portions executed remotely, allowing the console to maintain low-latency control functions while utilizing cloud resources for computationally intensive tasks that do not require immediate response.
Solution Approach 2:
A supplemental computing device acts as an intermediary between the game console and cloud servers. This intermediate device processes data locally or forwards it to cloud servers, reducing the direct network dependency while still enabling access to enhanced processing and storage capabilities.
2Loss of time
If local console resources are used, then network latency is reduced, but processing and storage capabilities are insufficient
Solution Approach 1:
The system merges local console resources with remote supplemental computing device resources. The console combines its low-latency local processing with the enhanced capabilities of connected devices, creating a hybrid system that achieves both low latency and high processing power simultaneously.
Solution Approach 2:
The system transitions from a single-dimension local processing model to a multi-dimensional architecture that includes local console, supplemental computing devices, and cloud servers. This dimensional expansion allows the system to access remote resources while maintaining local responsiveness through parallel processing paths.
3Speed
If supplemental computing devices are connected physically, then processing speed is improved, but device complexity increases
Solution Approach 1:
The supplemental computing device is designed with universal functionality to work with multiple game console types and configurations. It provides multiple connection interfaces and automated detection capabilities, allowing a single device type to serve various purposes and reduce the need for specialized hardware for different scenarios.
Solution Approach 2:
The supplemental computing device incorporates self-service features including automatic device detection, automated connection establishment, and self-configuration capabilities. This reduces the manual setup complexity for users while maintaining high processing speeds through optimized physical connections.
Data Source
AI summary
Supplemental computing devices that provide processing and/or storage resources to game consoles to assist these game consoles in executing a game. In some instances, a game console locally executes a copy of a game using resources of the game console. In addition, however, the game console may couple to a supplemental computing device that includes resources that the game console may also utilize to increase the speed or quality of a user's gaming experience. For instance, the supplemental computing device may couple via a physical connection (e.g., a wired connection) to the game console for processing data associated with the game and providing a result back to the console, and/or for storing game data on behalf of the game console.


