Dynamic SurroundView Animation for Vehicle Function Display
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Solution Overview
Problem
Existing vehicle display systems, such as SurroundView, lack a realistic and intuitive method to present vehicle functions and instructions to drivers, often relying on fixed animations or static representations that do not fully utilize the current environment context.
Innovation Solution
A method that retrieves scenery, model, and animation data from memory, merging them to create a dynamic SurroundView system allowing drivers to view their vehicle's surroundings from various perspectives, with user-selectable animations and information overlays, providing a realistic and interactive presentation of vehicle functions directly in the current environment.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If fixed presentations or animations are used to display vehicle functions, then the implementation is simple, but the realism and intuitiveness are insufficient
Solution Approach 1:
The system transitions from fixed, static animations to dynamic, context-aware presentations. The animation content is selected and adapted based on real-time vehicle state data, surrounding environment information, and driver behavior patterns, making the display flexible and responsive rather than rigid and predetermined
Solution Approach 2:
The system changes multiple parameters simultaneously including animation speed, detail level, presentation timing, and content selection based on vehicle operating conditions. For example, animation speed may increase during urgent warnings, or detail level may adjust based on driver experience level detected through interaction patterns
2Loss of information
If comprehensive vehicle function information is provided through detailed manuals, then the information completeness is high, but the driver interaction and understanding are reduced
Solution Approach 1:
The comprehensive vehicle manual is segmented into modular, context-specific information units. Instead of presenting all information at once, the system divides content into discrete functional modules that are activated and presented based on the specific vehicle state and driver needs, making information manageable and context-relevant
Solution Approach 2:
The system incorporates feedback loops where driver interactions with the display, vehicle system responses, and environmental conditions continuously inform subsequent information presentation. The system learns from driver behavior patterns and adjusts future information delivery to optimize understanding and engagement
3Device complexity
If static representations are used to show vehicle surroundings, then the system complexity is low, but the context-awareness and immersion are limited
Solution Approach 1:
The system performs preliminary actions by pre-processing and storing vehicle state data, surrounding environment information, and animation content in advance. This preparation enables rapid retrieval and integration when display events occur, reducing real-time computational complexity while maintaining high adaptability
Solution Approach 2:
The display system is designed with multi-functionality to handle diverse information types (visual, auditory, haptic), multiple vehicle functions, and various driver contexts through a unified architecture. This universal framework reduces overall system complexity by avoiding multiple specialized subsystems
Data Source
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AI summary
The present invention relates to a method for displaying a function of a vehicle (1), comprising the steps: first retrieving (100) scenery data spatially representing an environment of the vehicle (1) from a memory (2), second retrieving (200) model data spatially representing a model of the vehicle (1) from the memory (2), third retrieving (300) animation data comprising an animation of the model of the vehicle (1) from the memory (2), merging (400) the scenery data and the model data, displaying (500) the merged scenery data and model data from a predefined perspective of a virtual camera on a display device (3), and playing (600) the animation based on the animation data on the display device (3).