Suspension Motion Control for Immersive Flight and Falling Simulation

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Solution Overview

Problem

Current simulated environment technologies lack the ability to provide a high-fidelity, immersive experience for users, particularly in simulations involving physical movements like flight and falling, as they rely on limited visual and auditory inputs without effectively replicating the physical sensations and spatial awareness of being in a real environment.

Innovation Solution

A motion control system incorporating a suspension structure, marionette assembly, dampening mechanism, and navigation controller that allows for controlled three-dimensional movement and rotation of users, combined with sensory inputs like wind, scent, and visual displays to create a more immersive experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If visual and auditory inputs are used for simulation, then users can experience simulated environments, but the immersion and realism are insufficient due to lack of physical sensations

Engineering Contradiction:
Improveimmersion qualityVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The system divides the simulation experience into multiple independent sensory channels (visual, auditory, tactile, atmospheric) that can be controlled and optimized separately. The motion control system, haptic feedback devices, and environmental control systems operate as separate modules that collectively enhance immersion without requiring complete system redesign.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent combines multiple sensory input systems (visual displays, auditory outputs, tactile feedback devices, and atmospheric control) into a unified simulation environment. This integration creates a multi-sensory experience that significantly improves immersion quality by engaging multiple human senses simultaneously rather than relying on visual and auditory inputs alone.

Inventive Principle:
Principle #5Merging (Combining)

2Reliability

If motion control systems are added to provide physical sensations, then user immersion improves, but device complexity increases

Engineering Contradiction:
ImproverealismVSAvoidsystem complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The motion control system is designed to serve multiple simulation scenarios (flight, driving, falling, swimming) through a single unified platform. The haptic feedback devices and motion stages can be reconfigured for different applications, reducing the need for separate specialized systems for each simulation type and thereby managing complexity while maintaining high realism.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system dynamically adjusts motion parameters (acceleration, velocity, orientation, damping) to match the simulated scenario requirements. By changing operational parameters rather than physical hardware configuration, the system achieves high realism across different simulations without proportionally increasing device complexity.

Inventive Principle:
Principle #35Parameter changes

3Measurement precision

If predictive tracking algorithms are used to control user movement, then spatial awareness and realism improve, but computational requirements and system complexity increase

Engineering Contradiction:
Improvespatial awareness accuracyVSAvoidcontrol system complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The predictive tracking algorithms pre-calculate user movement trajectories and anticipate future positions based on current motion patterns. This allows the motion control system to prepare and execute movements more smoothly, improving spatial awareness accuracy by proactively adjusting for predicted user positions rather than reactively responding to actual positions.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system continuously monitors user movement through tracking algorithms and uses this feedback to adjust motion control in real-time. The predictive algorithms analyze feedback data to refine spatial awareness calculations, creating a closed-loop control system that improves measurement precision while managing computational complexity through iterative optimization.

Inventive Principle:
Principle #23Feedback

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances user immersion by providing realistic physical sensations and spatial awareness, allowing users to engage in simulations like flight and falling with a higher degree of fidelity and realism, improving entertainment, training, and educational applications.

Implementation Method 1

a dampening mechanism to dampen or completely halt the movement of the cables

Methodology Applied
Scientific EffectDamping: Damping

Implementation Method 2

The dampening mechanism may include a friction element, a viscous damper, or a combination of both

Methodology Applied
Scientific EffectFriction: Friction

Implementation Method 3

A plurality of cables may be attached to the rotary component and to the user or object to be suspended

Methodology Applied
Scientific EffectTension: Tension

Implementation Method 4

A rotary component may be rotatably attached to the housing, such that the rotary component rotates around an axis of the housing

Methodology Applied
Scientific EffectRotation:

Implementation Method 5

atmospheric generators to control airflow, temperature, and other atmospheric conditions

Methodology Applied
Scientific EffectForced Convection: Forced Convection

Data Source

PatentUS11931664B2User experiences in simulated environments
Publication Date: 2024.03.19 LIMITLESS FLIGHT INC
  • US11931664B2 patent drawing
  • US11931664B2 patent drawing
  • US11931664B2 patent drawing

AI summary

A simulated environment includes a motion control system. The motion control system comprises a suspension structure, a housing slidably engaged to the suspension structure such that the suspension controller translates in a planar manner relative to the suspension structure. A rotary component is rotatably attached to the housing. A plurality of winches are attached to the rotary component, the plurality of winches having cables to allow longitudinal movement of the cables parallel to a force of gravity.