Swinging Door Toss Game Target for Realistic Gameplay

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Solution Overview

Problem

Existing toss games lack innovative target designs that enhance gameplay experience and manufacturing efficiency, particularly in configurations that mimic real-life activities like pet waste disposal.

Innovation Solution

A toss game target featuring a flat landing area attached to a vertical portion with a swinging door mechanism, where the projectile interacts with the door to create a realistic garbage can simulation, using lightweight materials like plastic or composite materials for the cylindrical body with a removable top and resilient return mechanism.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional toss game targets are used, then the game is simple and easy to manufacture, but the gameplay experience lacks innovation and engagement

Engineering Contradiction:
Improvegameplay experienceVSAvoidtarget design
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The target incorporates a swinging door mechanism that dynamically responds to projectile impact, transitioning between closed and open states. This dynamic element enhances gameplay engagement by creating interactive feedback, while the door's simple hinge-based mechanism keeps the overall device relatively straightforward to manufacture.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The target is divided into distinct functional segments: a flat landing area for projectile reception, a vertical portion providing structural support, and a removable top section containing the swinging door mechanism. This segmentation allows each component to be manufactured separately and assembled, balancing complexity with ease of production.

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If complex target mechanisms are added to enhance gameplay, then engagement increases, but manufacturing efficiency decreases

Engineering Contradiction:
Improvegame engagementVSAvoidmanufacturing efficiency
Core Design Contradiction:
Ease of operationVSEase of manufacture

Solution Approach 1:

The target utilizes a thin-walled cylindrical body made from lightweight materials such as plastic or composite materials. This thin-walled construction reduces manufacturing complexity and material costs while maintaining sufficient structural integrity for the intended gameplay, thereby enhancing engagement without proportionally increasing manufacturing difficulty.

Inventive Principle:
Principle #30Flexible shells and thin films

Solution Approach 2:

The swinging door mechanism is designed to automatically open and close based on projectile impact and elastic recovery, eliminating the need for external actuators or complex control systems. This self-service mechanism enhances game engagement through automatic response while keeping manufacturing simple and cost-effective.

Inventive Principle:
Principle #25Self-service

3Ease of manufacture

If lightweight materials are used for the target body, then manufacturing efficiency improves, but structural strength may be compromised

Engineering Contradiction:
Improvemanufacturing efficiencyVSAvoidstructural strength
Core Design Contradiction:
Ease of manufactureVSStrength

Solution Approach 1:

The target employs different material properties in different regions: the cylindrical body uses lightweight materials for manufacturing efficiency, while the landing area and door mechanism incorporate locally reinforced structures to handle impact forces. This localized differentiation allows lightweight construction without compromising essential structural strength.

Inventive Principle:
Principle #3Local quality

Solution Approach 2:

The target utilizes composite material construction, combining lightweight materials for the cylindrical body with reinforcing elements in critical areas. This composite approach maintains manufacturing efficiency through lightweight materials while providing necessary structural strength through strategic reinforcement, balancing both requirements.

Inventive Principle:
Principle #40Composite materials

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

Enhances gameplay realism and manufacturing efficiency with a durable, lightweight design that mimics daily activities, providing a fun and engaging experience while being easy to manufacture and play with.

Implementation Method 1

resilient return mechanism

Methodology Applied
Scientific EffectElasticity: Elasticity

Data Source

PatentUS20240226686A1Toss game
Publication Date: 2024.07.11 FEINGOLD MATTHEW SPAULDING
  • US20240226686A1 patent drawing
  • US20240226686A1 patent drawing
  • US20240226686A1 patent drawing

AI summary

A toss game is configured for individual or group play. These configurations may adopt structure to mimic real-life activities. This structure may take the form of a receptacle and bags. The objective of the game is for individuals to toss the bags into the receptacle. The receptacle may have a top with a flat planar “landing” surface that abuts a hinged door. The top may rest on a cylinder, which may include an aperture to access the inside of the cylinder. This feature allows the end user to retrieve any bags that pass through the hinged door.