Swipe Gesture Control for Touch Screen Video Games

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Solution Overview

Problem

Online games face challenges in providing intuitive and simplified control mechanisms for users to manipulate game objects, leading to increased complexity and difficulty in player engagement due to varying control mechanisms across different games.

Innovation Solution

A touch-screen based control system that detects movement and tap gestures to manipulate game objects, allowing users to interact with game objects through swipe profiles and momentum manipulation, simplifying the control process without requiring complex memorization of controls.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If traditional control mechanisms are used in video games, then game functionality is achieved, but control complexity increases and ease of operation deteriorates

Engineering Contradiction:
Improveease of controlVSAvoidcontrol mechanism complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional mechanical control mechanisms (buttons, joysticks, keyboards) with a touch screen interface that detects finger gestures. This substitution eliminates the need for physical controls and their associated memorization, allowing users to interact directly with the game interface through intuitive swiping and tapping gestures, thereby improving ease of operation while reducing control complexity

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The touch screen interface serves multiple functions: it displays the game interface and simultaneously acts as the control mechanism. The same screen that shows game information also detects gestures for navigating menus, controlling game objects, and accessing features. This multi-functionality eliminates the need for separate control devices, simplifying the overall control system while maintaining comprehensive game functionality

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If varied control mechanisms are introduced across different games, then game variety increases, but learning difficulty increases and ease of operation deteriorates

Engineering Contradiction:
Improvegame varietyVSAvoidlearning difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent applies consistent touch-based control mechanisms across all game interfaces. The same gesture types (swiping in different directions, tapping, long-pressing) are used uniformly for navigation, control, and interaction throughout the game. This homogeneous approach allows players to learn one set of gestures and apply them across all games and interfaces, maintaining game variety while eliminating the need to relearn controls for each new game

Inventive Principle:
Principle #33Homogeneity

3Ease of operation

If complex controls are used to manipulate game objects, then precise control is achieved, but ease of operation deteriorates

Engineering Contradiction:
Improvesimplicity of controlVSAvoidcontrol precision
Core Design Contradiction:
Ease of operationVSMeasurement precision

Solution Approach 1:

The patent segments control precision into multiple gesture types, each optimized for specific tasks. Simple taps provide precise selection of game objects, while swiping gestures provide directional control with precision determined by swipe distance and direction. This segmentation allows each gesture type to excel at its specific function, maintaining precision while keeping individual gestures simple and intuitive

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS10549180B2Swipe-direction gesture control for video games using glass input devices
Publication Date: 2020.02.04 ZYNGA INC
  • US10549180B2 patent drawing
  • US10549180B2 patent drawing
  • US10549180B2 patent drawing

AI summary

Methods, systems, and computer programs are presented for handling a touch input to a game executed on a device. The method includes the operation of rendering the game on the device. The device includes a touch screen for receiving touch input from a user. The game renders a game object that is moveable in one or more directions within a scene of the game. A touch input is detected from the touch screen when the game object is selected for movement. The touch input is analyzed to determine if the touch input is a movement gesture with a swipe profile and a direction. When the touch input is a movement gesture, the game object is caused to move along the direction defined by the touch input.