Swipe Gesture Learning Apparatus for On-Site Knowledge Transmission

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Solution Overview

Problem

Conventional learning assistance systems are not suitable for the agricultural field as they require learners to sit indoors, making them inefficient for on-site learning and requiring excessive time to access answers.

Innovation Solution

A learning assistance apparatus and method that allows learners to acquire and review problems and answers through simple directional movements on a screen, enabling efficient knowledge transmission at the worksite by displaying problems and answers based on user input, such as swiping gestures.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If learning is performed using a conventional learning assistance system that requires sitting at a desk indoors, then learners can access learning contents transmitted from a server, but the learning process consumes excessive time and is not suitable for on-site learning at the worksite

Engineering Contradiction:
Improvelearning efficiencyVSAvoidtime from problem presentation to answer acquisition
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The screen is divided into multiple regions (first region for problems, second region for answers, third region for additional problems) that can be independently accessed. This segmentation allows learners to quickly navigate between different types of content without going through sequential steps, thereby reducing time loss while maintaining organized presentation of learning materials.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces spatial navigation through swipe gestures across different screen regions, transforming the traditional linear sequential access into a multi-dimensional navigation system. Learners can move horizontally between problem regions and vertically between answer and problem regions, creating a two-dimensional access structure that significantly reduces the time to reach required information compared to linear sequential access.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If learning contents are transmitted from a server to terminal apparatus for indoor desk learning, then learners can access accumulated knowledge without time restrictions, but the system complexity and operational complexity increase

Engineering Contradiction:
Improveaccessibility of learning contentsVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The terminal apparatus serves multiple functions: it acts as a server for transmitting learning contents, a display device for presenting problems and answers, and a navigation interface through swipe gestures. This multi-functionality consolidates what would otherwise require separate systems into a single device, reducing overall system complexity while maintaining broad adaptability for different learning scenarios.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system automatically transmits learning contents from the server to the terminal apparatus without requiring manual intervention for each content delivery. The terminal apparatus autonomously receives and displays problems and answers, and the swipe-based navigation allows learners to independently access different regions without complex control procedures, thereby reducing operational complexity.

Inventive Principle:
Principle #25Self-service

3Ease of operation

If conventional learning systems present problems and answers sequentially, then the system structure remains simple, but learners cannot quickly access relevant information during on-site work

Engineering Contradiction:
Improveease of accessing answersVSAvoidtime to obtain answer
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

All learning contents including multiple problems and their corresponding answers are pre-loaded and displayed in different screen regions before the learner needs them. The system prepares the entire set of relevant learning materials in advance, organized in spatially distinct regions, allowing immediate access through simple swipe gestures rather than sequential retrieval, thereby dramatically reducing time to obtain answers.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS10529246B2Learning assistance apparatus, learning assistance method, and computer-readable storage medium
Publication Date: 2020.01.07 NEC SOLUTION INNOVATORS LTD
  • US10529246B2 patent drawing
  • US10529246B2 patent drawing
  • US10529246B2 patent drawing

AI summary

A learning assistance apparatus 10 includes: a data acquisition unit 11 that acquires a problem and an answer corresponding thereto from a data structure that includes the problem and the answer as data; an operation reception unit 12 that receives a first operation of moving a display region in a first direction, a second operation of moving the display region in a second direction, and a third operation of moving the display region in a third direction; and a display control unit 13 that causes another problem to be displayed on a screen according to a movement when the first operation is received after the problem is displayed, causes the answer corresponding to the displayed problem to be displayed on the screen when the second operation is received after the problem is displayed, and causes another problem to be displayed on the screen when the third operation is received after the answer is displayed due to the second operation.