Switch Configuration Interface for Mobile Game Control Efficiency
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Solution Overview
Problem
In mobile game clients, players face low operation efficiency due to the need to quickly switch among multiple control operations, which increases the load on the right hand and results in switching delays, leading to inefficient control.
Innovation Solution
An operation control method and apparatus that displays a virtual scene and a movement control interface, allowing for a switch configuration interface to be triggered, enabling players to configure and switch attribute information for virtual characters, thereby reducing the operational load on the right hand and improving efficiency.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If players use the right hand to quickly switch among multiple control operations, then control operations can be performed, but operation load increases and switching delays occur
Solution Approach 1:
The patent divides control operations into two segments: movement control operations (handled by left hand on virtual joystick) and attribute configuration operations (handled by right hand on switch configuration interface). This segmentation allows simultaneous independent operation of both hands, eliminating the need for the right hand to continuously switch between different control functions, thereby reducing operation load and improving efficiency
Solution Approach 2:
The patent creates a virtual copy of the attribute configuration interface that can be overlaid on or near the movement control interface. This virtual copy allows players to access attribute configuration options without leaving the movement control context, reducing switching delays and maintaining operational flow
2Adaptability or versatility
If players quickly switch among multiple control operations, then control flexibility is maintained, but switching delays reduce control efficiency
Solution Approach 1:
The patent merges the movement control interface and attribute configuration interface into a unified control system where both functions are accessible simultaneously. The switch configuration interface can be triggered from the movement control interface and displayed in an overlay or adjacent position, allowing players to switch between movement and attribute configuration without full interface transitions, thereby reducing switching delays while maintaining control flexibility
Solution Approach 2:
The patent allows players to pre-configure attribute settings through the switch configuration interface before they are needed in gameplay. Once configured, these attributes are stored and can be quickly applied during movement operations without requiring real-time configuration, thus eliminating switching delays during critical gameplay moments
Data Source
AI summary
An operation control method is provided. A virtual scene of a virtual character and a movement control interface are displayed. The movement control interface is configured to receive a movement control operation to control movement of the virtual character in the virtual scene. A switch configuration interface is displayed in response to a switch configuration operation being performed on the movement control interface. The switch configuration interface is configured to receive a switch attribute configuration control operation for the virtual character. Target attribute configuration information for the virtual character is determined in response to the switch attribute configuration control operation being performed on the switch configuration interface. Further, the virtual character is controlled based on the target attribute configuration information.


