Switchable Glass Opacity Control via Game Event Signals

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Solution Overview

Problem

Current switchable glass technologies in gaming environments lack the ability to dynamically adjust opacity based on game events, failing to provide adequate privacy and dynamic visual feedback to players, particularly during sensitive interactions or bonus features.

Innovation Solution

Incorporating switchable glass with a driver circuit and processor-controlled system that adjusts the glass's state between transparent, opaque, and translucent based on game events, using instructions stored on a computer-readable medium to determine and provide control signals for changing the glass's opacity levels in response to player interactions and game states.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Object-affected harmful factors

If switchable glass is used in gaming environments, then player privacy is improved, but the ability to dynamically adjust opacity based on game events is lost

Engineering Contradiction:
Improveprivacy protectionVSAvoiddynamic opacity adjustment
Core Design Contradiction:
Object-affected harmful factorsVSAdaptability or versatility

Solution Approach 1:

The switchable glass system is controlled by a processor that receives game event data and dynamically adjusts the glass opacity in response to different game states. The driver circuit receives control signals from the processor to switch the glass between transparent and opaque states based on real-time game events, enabling adaptive privacy protection.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback by monitoring game event data and using this information to control the switchable glass state. The processor receives feedback about game events and automatically adjusts the glass opacity accordingly, creating a closed-loop control system that adapts to gaming conditions.

Inventive Principle:
Principle #23Feedback

2Ease of operation

If switchable glass opacity is dynamically adjusted based on game events, then visual feedback to players is improved, but device complexity increases

Engineering Contradiction:
Improvevisual feedbackVSAvoidcontrol system complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The processor serves multiple functions: it controls the switchable glass opacity, receives game event data, and manages the overall gaming experience. The driver circuit is designed to work with the processor to provide both glass control and visual feedback functions, reducing the need for separate dedicated components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The driver circuit acts as an intermediary between the processor and the switchable glass. It receives control signals from the processor and translates them into the appropriate electrical signals for the glass, simplifying the direct control interface and reducing overall system complexity.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If switchable glass is controlled by processor and driver circuit, then dynamic visual feedback is improved, but energy consumption increases

Engineering Contradiction:
Improvedynamic visual feedbackVSAvoidenergy consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The switchable glass is controlled using periodic or event-driven switching rather than continuous control. The driver circuit receives control signals that switch the glass between states based on discrete game events, reducing continuous energy consumption compared to analog or continuously adjusted systems.

Inventive Principle:
Principle #19Periodic action

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

This solution enhances player privacy by dynamically adjusting opacity during sensitive interactions and provides dynamic visual feedback, improving the gaming experience by hiding or revealing game elements as needed, such as bonus reels or side bets, based on player preferences and game states.

Implementation Method 1

Many types of switchable glass require variations in an electrical charge to change the opacity of the glass

Methodology Applied
Scientific EffectElectrochromism: Electrochromism

Implementation Method 2

a driver circuit that adjusts a state of the switchable glass by providing different levels of current to the switchable glass

Methodology Applied
Scientific EffectElectrical charge variation: Electric Field

Data Source

PatentUS11663878B2Computational device and system with switchable glass
Publication Date: 2023.05.30 INTERNATIONAL GAME TECHNOLOGY INC
  • US11663878B2 patent drawing
  • US11663878B2 patent drawing
  • US11663878B2 patent drawing

AI summary

The present disclosure relates generally to computational devices and systems that include smart glass or switchable glass. A computational device may include instructions that receive an indication of game events as the game events occur and are displayed with a user interface of the computational device, instructions that determine, based on the indication of the game events, whether switchable glass is to be in the first state or the second state, and instructions that provide a control signal to a driver circuit consistent with the determination of whether the switchable glass is to be in the first state or the second state.