Switcher Menu Navigation for Crowded Game Interfaces

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Solution Overview

Problem

Navigating complex video game applications with multiple operational modes and configurations is challenging due to unintuitive interfaces, excessive information crowding, and inefficient use of display resources, leading to increased learning curves and reduced gameplay experience.

Innovation Solution

A system and method for navigating user interfaces in video game applications using a switcher menu that allows for expandable and collapsible user interface elements, arranged along axes, and dynamically ordered based on user profiles and interaction data, to provide intuitive and efficient navigation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If a comprehensive user interface displays all operational modes and configuration options, then complete information is provided, but the interface becomes crowded and difficult to navigate

Engineering Contradiction:
Improveinformation completenessVSAvoidnavigation difficulty
Core Design Contradiction:
Loss of informationVSEase of operation

Solution Approach 1:

The user interface is segmented into multiple hierarchical levels: a main menu displaying operational modes, and secondary menus displaying configuration options. This segmentation allows the interface to present information in manageable portions rather than all at once, reducing visual crowding while maintaining access to complete functionality through sequential navigation between levels.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface transitions from a two-dimensional flat layout to a multi-level hierarchical structure, adding a temporal dimension to information presentation. Users navigate through levels over time rather than seeing all information simultaneously, which reduces initial visual complexity while preserving access to all options through structured progression.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If multiple menu levels and configuration options are displayed simultaneously, then all options are accessible, but display resources are inefficiently used

Engineering Contradiction:
Improveoption accessibilityVSAvoiddisplay resource utilization
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The interface segments content into primary operational mode selections and secondary configuration options displayed at different hierarchical levels. This segmentation enables efficient display resource utilization by showing only the most relevant options at each level, rather than rendering all possible options simultaneously, thus preserving display real estate while maintaining full functionality.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface dynamically adjusts its content based on user navigation state. When a user selects an operational mode, the interface dynamically transitions to display only the configuration options relevant to that mode. This dynamic behavior optimizes display resource usage by rendering only necessary elements at each moment rather than maintaining a static comprehensive view.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If comprehensive configuration menus are provided for all operational modes, then full functionality is available, but the learning curve increases

Engineering Contradiction:
Improvefunctional completenessVSAvoidlearning curve
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The interface segments functionality into operational mode selection and configuration option selection, presented as distinct hierarchical levels. This segmentation reduces the learning curve by allowing users to first understand and select the operational mode, then progressively learn the specific configuration options for that mode, rather than attempting to comprehend all options simultaneously.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The interface requires preliminary selection of an operational mode before presenting configuration options. This preliminary action structure helps users build understanding progressively: first grasping the operational mode concept, then learning the specific configurations available for that mode. This staged approach reduces overall learning complexity compared to presenting all options without context.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12608119B2Systems and methods for user interface navigation
Publication Date: 2026.04.21 ELECTRONIC ARTS INC
  • US12608119B2 patent drawing
  • US12608119B2 patent drawing
  • US12608119B2 patent drawing

AI summary

Systems and methods for user interface navigation may include a computing system which causes display of a user interface including a set of first user interface elements. The computing system receives a request to expand a switcher menu including a set of second user interface elements including at least one of the first user interface elements. Each second user interface element, when selected within the switcher menu, is displayed with one or more respective third user interface elements. The computing system causes display of a set of third user interface elements corresponding to one of the second user interface elements, and causes, responsive to a second request to navigate from the switcher menu to one of the set of third user interface elements, the switcher menu to collapse and display the second user interface element with at least some of the third user interface elements.