Symbol Accumulation Sequence with Dynamic Enhancement Features

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Solution Overview

Problem

Gaming machines lack engaging and dynamic secondary games that enhance player interaction and reward potential, particularly in symbol accumulation sequences.

Innovation Solution

A gaming system that includes a processor and memory device implementing a symbol accumulation sequence with various enhancement features, such as single function or multi-function triggering, double-up, boost, extra-row, compression, secondary symbol accumulation, and jackpot enhancements, to create a more interactive and rewarding gaming experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a symbol accumulation sequence is implemented in a gaming machine, then player engagement and reward potential are enhanced, but the game complexity and number of components increase

Engineering Contradiction:
Improveplayer engagementVSAvoidgame complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The symbol accumulation sequence is divided into discrete activations (e.g., 3 initial activations plus 3 bonus activations), with each activation representing a separate phase of symbol collection. This segmentation allows the complex game to be broken into manageable, understandable segments for the player while maintaining overall complexity for engagement.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The game dynamically adjusts the number of symbol display positions based on player choices. When players select the bonus feature, an additional row of symbol display positions is added, transforming the grid from 3x5 to 3x6. This dynamic adjustment enhances engagement by giving players control over game parameters while managing complexity through predefined options.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If multiple enhancement features are added to the symbol accumulation sequence, then reward potential and player interaction are increased, but the device complexity and operational difficulty increase

Engineering Contradiction:
Improvereward potentialVSAvoidoperational difficulty
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

All enhancement features (wild symbol enhancement, multiplier enhancement, extra row enhancement) are predetermined and automatically applied based on symbol accumulation results. The system preliminarily sets up the rules for how enhancements will trigger, eliminating the need for complex real-time player decisions during the accumulation phase and simplifying operation while maintaining high reward potential.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The game provides continuous feedback to players about their symbol accumulation progress, current activation count, and potential enhancements available. This feedback mechanism guides players through the complex features without requiring them to understand the underlying complexity, as the system automatically manages and displays the state of all enhancement features.

Inventive Principle:
Principle #23Feedback

3Area of stationary object

If an extra row of symbol display positions is added, then the area for symbol accumulation is expanded, but the device complexity and manufacturing difficulty increase

Engineering Contradiction:
Improvesymbol display areaVSAvoidmanufacturing difficulty
Core Design Contradiction:
Area of stationary objectVSEase of manufacture

Solution Approach 1:

The display device dynamically configures the symbol display area based on game phase and player choices. The extra row is added virtually through software control of the display device rather than physical hardware changes, allowing the display area to expand from 3x5 to 3x6 positions without requiring manufacturing of multiple physical display configurations. This resolves the contradiction by making the area expansion software-based rather than hardware-based.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS12400520B2Symbol accumulation sequence with one or more different enhancement features
Publication Date: 2025.08.26 INTERNATIONAL GAME TECHNOLOGY INC
  • US12400520B2 patent drawing
  • US12400520B2 patent drawing
  • US12400520B2 patent drawing

AI summary

Gaming systems and methods providing a symbol accumulation sequence that includes one or more different enhancement features. The different enhancement features can be provided individually or can be provided in any suitable combination of these different enhancement features including two or more or all of the different enhancement features combined together. The different enhancement features include can include an extra-row enhancement feature.