Accumulated Symbol Award Changes Through Random Modification Events

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Solution Overview

Problem

Existing gaming systems lack mechanisms to dynamically modify awards associated with accumulated symbols, leading to potentially low-value awards and reduced volatility in game outcomes.

Innovation Solution

A gaming system that randomly modifies awards associated with accumulated symbols through random occurrences of modification events, including adding a static amount or converting to a progressive award, enhancing volatility and providing multiple avenues for winning progressive awards.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If awards associated with accumulated symbols are kept static and predictable, then game simplicity is maintained, but game volatility and player engagement are reduced

Engineering Contradiction:
Improvegame volatilityVSAvoidaward modification mechanism
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The award values associated with accumulated symbols are made dynamic through random modification events that occur during gameplay. Instead of fixed award values, the system randomly increases or decreases award amounts based on predetermined probabilities, creating volatility and unpredictability in the gaming experience while maintaining the basic accumulation mechanic

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes the parameter of award values by applying random modifications to the base award amounts. Modification events can increase awards by predetermined percentages (e.g., 10%, 25%, 50%) or decrease them, thereby dynamically adjusting the reward structure without fundamentally changing the game's core mechanics

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If multiple modification events occur during symbol accumulation, then award variability and excitement are increased, but prediction of final awards becomes more difficult

Engineering Contradiction:
Improveaward variabilityVSAvoidaward prediction accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system applies modification events selectively rather than continuously - only certain symbols or certain accumulation stages trigger modifications. This partial application of randomness maintains some predictability while introducing enough variability to enhance excitement and engagement

Inventive Principle:
Principle #16Partial or excessive action

Solution Approach 2:

Modification events occur at periodic intervals during the symbol accumulation process rather than continuously. The system uses predetermined triggers or time-based intervals to apply random modifications, creating a rhythm of predictability interspersed with unexpected changes that enhance player engagement

Inventive Principle:
Principle #19Periodic action

3Productivity

If award modifications are applied frequently, then game excitement and volatility are enhanced, but the complexity of tracking and managing awards increases

Engineering Contradiction:
Improvegame excitementVSAvoidaward tracking system
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The system automatically tracks and manages award modifications through automated random determination processes. The gaming system independently monitors accumulation events, triggers modification events based on predetermined criteria, and updates award values without requiring complex manual tracking or intervention, thereby managing complexity through automation

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS12536872B2Modifying values of accumulated symbols
Publication Date: 2026.01.27 INTERNATIONAL GAME TECHNOLOGY INC
  • US12536872B2 patent drawing
  • US12536872B2 patent drawing
  • US12536872B2 patent drawing

AI summary

Gaming systems and methods that randomly modify a value of an accumulated symbol upon each occurrence of a modification event.