Symbol Collection Reels With Dynamic RTP Control

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing electronic gaming systems struggle with accumulating symbol values on multiple qualifier symbols while controlling return to player (RTP), efficiently communicating eligible symbols during reel spins, and adjusting reel strips based on displayed qualifier symbols.

Innovation Solution

Implementing a game mechanic where qualifier symbols collect output symbol values across multiple spins, with animations highlighting eligible symbols and adjusting reel strips based on the number of displayed qualifier symbols to control RTP.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If qualifier symbols collect output symbol values across multiple spins, then symbol value accumulation is improved, but controlling return to player (RTP) becomes more difficult

Engineering Contradiction:
Improvesymbol value accumulationVSAvoidreturn to player (RTP) control
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The reel strips are made dynamic and adjustable based on the number of displayed qualifier symbols. The system automatically adjusts the reel strip configuration during gameplay to control RTP while maintaining symbol value accumulation functionality. This dynamic adjustment allows the system to adapt to different game states and maintain proper payout ratios.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system changes parameters of the reel strips based on the number of displayed qualifier symbols. Different reel strip configurations are selected and applied dynamically to control the game outcome and maintain RTP requirements while allowing qualifier symbols to accumulate values across multiple spins.

Inventive Principle:
Principle #35Parameter changes

2Adaptability or versatility

If the system accumulates symbol values on multiple qualifier symbols, then game versatility is improved, but device complexity increases

Engineering Contradiction:
Improvegame versatilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The reel strip adjustment mechanism serves multiple functions: it controls RTP, manages symbol value accumulation, and adapts to different game states. This multi-functional approach increases game versatility while avoiding the need for separate complex systems for each function.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The dynamic reel strip adjustment system handles multiple game scenarios through a single adaptable mechanism. By automatically adjusting reel configurations based on displayed qualifier symbols, the system manages complexity through centralized control rather than multiple separate systems.

Inventive Principle:
Principle #15Dynamics

3Reliability

If reel strips are adjusted based on displayed qualifier symbols, then RTP control is improved, but communication of eligible symbols during reel spins becomes more difficult

Engineering Contradiction:
ImproveRTP controlVSAvoidcommunication of eligible symbols
Core Design Contradiction:
ReliabilityVSLoss of information

Solution Approach 1:

The system preliminarily determines and displays which symbols are eligible to be provided on reel strips before the actual spinning occurs. This advance communication of eligible symbols helps players understand the game state while the system prepares the appropriate reel strip configuration for RTP control.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS20260011216A1Electronic gaming systems and methods with symbol collection
Publication Date: 2026.01.08 ARISTOCRAT TECHNOLOGIES INC
  • US20260011216A1 patent drawing
  • US20260011216A1 patent drawing
  • US20260011216A1 patent drawing

AI summary

An electronic gaming device that includes a memory and a processor is described. The processor is configured to, for a first play of an electronic game, cause a first qualifier symbol to be displayed on a first reel, cause one or more first output symbols to be displayed, and cause one or more first output amounts to be added to the first qualifier symbol. The processor is also configured to, for a second play of the electronic game, cause a second qualifier symbol to be displayed on a second reel while the first qualifier symbol remains displayed, cause one or more second output symbols to be displayed, and cause one or more second output amounts associated with the one or more second output symbols to be added to the first qualifier symbol and the second qualifier symbol.