Symbol Collection Reels With Dynamic RTP Control
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Solution Overview
Problem
Existing electronic gaming systems struggle with accumulating symbol values on multiple qualifier symbols while controlling return to player (RTP), efficiently communicating eligible symbols during reel spins, and adjusting reel strips based on displayed qualifier symbols.
Innovation Solution
Implementing a game mechanic where qualifier symbols collect output symbol values across multiple spins, with animations highlighting eligible symbols and adjusting reel strips based on the number of displayed qualifier symbols to control RTP.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If qualifier symbols collect output symbol values across multiple spins, then symbol value accumulation is improved, but controlling return to player (RTP) becomes more difficult
Solution Approach 1:
The reel strips are made dynamic and adjustable based on the number of displayed qualifier symbols. The system automatically adjusts the reel strip configuration during gameplay to control RTP while maintaining symbol value accumulation functionality. This dynamic adjustment allows the system to adapt to different game states and maintain proper payout ratios.
Solution Approach 2:
The system changes parameters of the reel strips based on the number of displayed qualifier symbols. Different reel strip configurations are selected and applied dynamically to control the game outcome and maintain RTP requirements while allowing qualifier symbols to accumulate values across multiple spins.
2Adaptability or versatility
If the system accumulates symbol values on multiple qualifier symbols, then game versatility is improved, but device complexity increases
Solution Approach 1:
The reel strip adjustment mechanism serves multiple functions: it controls RTP, manages symbol value accumulation, and adapts to different game states. This multi-functional approach increases game versatility while avoiding the need for separate complex systems for each function.
Solution Approach 2:
The dynamic reel strip adjustment system handles multiple game scenarios through a single adaptable mechanism. By automatically adjusting reel configurations based on displayed qualifier symbols, the system manages complexity through centralized control rather than multiple separate systems.
3Reliability
If reel strips are adjusted based on displayed qualifier symbols, then RTP control is improved, but communication of eligible symbols during reel spins becomes more difficult
Solution Approach 1:
The system preliminarily determines and displays which symbols are eligible to be provided on reel strips before the actual spinning occurs. This advance communication of eligible symbols helps players understand the game state while the system prepares the appropriate reel strip configuration for RTP control.
Data Source
AI summary
An electronic gaming device that includes a memory and a processor is described. The processor is configured to, for a first play of an electronic game, cause a first qualifier symbol to be displayed on a first reel, cause one or more first output symbols to be displayed, and cause one or more first output amounts to be added to the first qualifier symbol. The processor is also configured to, for a second play of the electronic game, cause a second qualifier symbol to be displayed on a second reel while the first qualifier symbol remains displayed, cause one or more second output symbols to be displayed, and cause one or more second output amounts associated with the one or more second output symbols to be added to the first qualifier symbol and the second qualifier symbol.


