Symbol Display Accumulation for Dynamic Award Sequences
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Solution Overview
Problem
Gaming machines lack engaging mechanisms to enhance player anticipation and reward potential through dynamic symbol display accumulation and utilization sequences, limiting the excitement and variety of awards.
Innovation Solution
A gaming system that includes a processor and memory device to execute instructions for displaying a first sequence triggering event, accumulating symbol displays with varying quantities and symbols, and transitioning to a second sequence using the accumulated symbols for awards, allowing for dynamic changes and activations during the first sequence.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If gaming machines use traditional award structures, then the game operation is simple, but player anticipation and reward potential are limited
Solution Approach 1:
The patent accumulates symbol displays during a first sequence before they are actually used in the second sequence. This preliminary accumulation phase allows the system to build up potential rewards in advance, enhancing player anticipation while maintaining clear separation between accumulation and resolution phases
Solution Approach 2:
The gaming system is divided into distinct sequences: a first sequence for accumulating symbol displays and a second sequence for using them. This segmentation allows each phase to have its own rules and mechanics, managing complexity through temporal and functional separation
2Adaptability or versatility
If gaming machines provide more award variations, then player engagement increases, but the game structure becomes more complex
Solution Approach 1:
The symbol displays are dynamic in nature, allowing quantities and symbol types to change during the first sequence. This dynamic accumulation creates varied award potentials without requiring complex static structures, as the variability emerges from the accumulation process itself
Solution Approach 2:
The accumulated symbol displays serve multiple functions: they trigger the second sequence, determine award quantities, and influence symbol types. This multi-functionality reduces the need for separate mechanisms for each award aspect, managing complexity through functional integration
3Adaptability or versatility
If gaming machines use static symbol displays, then the system is easier to operate, but player anticipation and excitement are reduced
Solution Approach 1:
Symbol displays are accumulated in advance during the first sequence, creating built-in anticipation. The accumulation process itself generates excitement as players watch quantities and symbols build up, with the resolution deferred to the second sequence
Solution Approach 2:
The system provides continuous feedback during accumulation by displaying changing quantities and symbols. This visual feedback loop maintains player engagement and anticipation, with the accumulated displays serving as a tangible measure of progress toward potential rewards
Data Source
AI summary
Gaming systems and methods that provide a symbol display accumulation sequence and a related accumulated symbol display use sequence, wherein the accumulation sequence includes an accumulation of symbol displays during one or more plays of one or more games during, and wherein the use sequence includes the use of the accumulated symbol displays.


