Symbol Elimination Gaming System Path Dynamics

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Solution Overview

Problem

There is a need for new and different gaming systems that provide awards to players using one or more paths, enhancing excitement and enjoyment by introducing a symbol elimination game mechanism where symbols move along a path and are potentially eliminated by eliminators, affecting the award based on which symbols complete the path without being eliminated.

Innovation Solution

A gaming system that displays a chain of symbols moving through a path with associated eliminator positions, where eliminators can eliminate symbols based on their attributes and characteristics, determining awards based on which symbols reach the end of the path without being eliminated.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a symbol elimination game mechanism is introduced where symbols move along a path and are potentially eliminated by eliminators, then player excitement and enjoyment are enhanced, but the device complexity increases

Engineering Contradiction:
Improvegaming experience varietyVSAvoidsystem structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The gaming system is segmented into distinct functional components: a path definition module that establishes symbol movement routes, a symbol elimination module that handles the elimination logic, and an award determination module that calculates payouts. This segmentation allows each component to be developed and maintained independently, managing complexity while providing diverse gaming experiences.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The gaming system employs universal data structures and processing logic that can handle multiple game types and configurations. The symbol elimination mechanism serves multiple functions: it can eliminate symbols based on various criteria (attribute matching, random selection, position-based), work with different path configurations, and integrate with various award structures, reducing the need for separate specialized components.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If eliminators are introduced that can eliminate symbols based on their attributes and characteristics, then the gaming experience becomes more dynamic and engaging, but the difficulty of detecting and measuring outcomes increases

Engineering Contradiction:
Improvegame dynamicsVSAvoidoutcome determination
Core Design Contradiction:
Adaptability or versatilityVSDifficulty of detecting and measuring

Solution Approach 1:

The system performs preliminary actions by pre-defining eliminator attributes and symbol characteristics before the elimination process begins. Each eliminator is configured with specific attributes (e.g., elimination type, target symbols, activation conditions), and each symbol is tagged with characteristics that determine its susceptibility to elimination. This preliminary configuration simplifies the actual elimination detection by providing clear matching criteria.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements comprehensive feedback mechanisms that continuously monitor and report the state of symbols and eliminators. When an eliminator interacts with symbols, the system provides immediate feedback on which symbols are eliminated, which survive, and the reasons for elimination based on attribute matching. This feedback loop makes outcome determination transparent and measurable despite the complexity of multiple elimination criteria.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS8851979B2Gaming system and method for providing a symbol elimination game
Publication Date: 2014.10.07 INTERNATIONAL GAME TECHNOLOGY INC
  • US8851979B2 patent drawing
  • US8851979B2 patent drawing
  • US8851979B2 patent drawing

AI summary

In various embodiments, the gaming system disclosed herein provides a symbol elimination game which utilizes a single continuous series or chain of symbols displayed at a plurality of symbol display positions of a formed path and further utilizes one or more eliminators displayed at one or more eliminator display positions associated with and distinct from the symbol display positions of the formed path. Specifically, in various embodiments, the gaming system: (i) displays the chain of symbols continuously moving through the path of symbol display positions, and (ii) eliminates zero, one or more of such symbols based on one or more interactions between such symbols and the symbol display eliminators displayed at the eliminator display positions.