Symbol Movement Layout for Sustained Award Redemption
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Solution Overview
Problem
Existing gaming systems limit the probability of winning awards as the number of accumulated symbols decreases, capping the total award potential due to symbols blocking display positions and reducing the chances of additional accumulations.
Innovation Solution
A gaming system that employs different symbol display positions with distinct attributes, allowing symbols to be generated, accumulated, and redeemed through ordered movements, ensuring availability for new symbols and maintaining award potential throughout a sequence.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Quantity of substance
If symbols are accumulated in display positions, then the number of accumulated symbols increases, but the probability of winning awards decreases due to symbols blocking display positions
Solution Approach 1:
The display system is segmented into multiple independent display positions (first display position, second display position, etc.), allowing symbols to be accumulated in separate locations rather than blocking a single display position. This segmentation enables multiple symbols to coexist without interfering with each other's visibility or redemption potential.
Solution Approach 2:
The patent transitions from a single-dimensional display (one position) to a multi-dimensional display structure (multiple positions arranged in sequences). By organizing display positions in sequential arrangements and allowing symbols to move through multiple positions, the system creates additional spatial dimensions for symbol accumulation and redemption pathways.
2Quantity of substance
If symbols are accumulated in a fixed number of display positions, then the accumulation capacity is limited, but the total award potential is capped
Solution Approach 1:
Display positions are designed with multi-functionality, serving both as accumulation locations and as redemption destinations. The same display positions can hold symbols for accumulation purposes and simultaneously serve as the destination for symbol movement to trigger redemptions, eliminating the need for separate accumulation and redemption areas.
Solution Approach 2:
The system implements dynamic symbol movement where symbols can transition between different display positions and states. Symbols are not statically fixed but can move through sequences of display positions, changing their state from accumulated to redeemed based on movement through the sequential positions, creating a dynamic accumulation and redemption mechanism.
Data Source
AI summary
Gaming systems and methods that accumulate zero, one or more symbols wherein the accumulation of one symbol triggers the movement of any previously accumulated symbols towards a symbol award redemption area.


