Symbol Movement Layout for Sustained Award Redemption

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Solution Overview

Problem

Existing gaming systems limit the probability of winning awards as the number of accumulated symbols decreases, capping the total award potential due to symbols blocking display positions and reducing the chances of additional accumulations.

Innovation Solution

A gaming system that employs different symbol display positions with distinct attributes, allowing symbols to be generated, accumulated, and redeemed through ordered movements, ensuring availability for new symbols and maintaining award potential throughout a sequence.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If symbols are accumulated in display positions, then the number of accumulated symbols increases, but the probability of winning awards decreases due to symbols blocking display positions

Engineering Contradiction:
Improvenumber of accumulated symbolsVSAvoidprobability of winning awards
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The display system is segmented into multiple independent display positions (first display position, second display position, etc.), allowing symbols to be accumulated in separate locations rather than blocking a single display position. This segmentation enables multiple symbols to coexist without interfering with each other's visibility or redemption potential.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent transitions from a single-dimensional display (one position) to a multi-dimensional display structure (multiple positions arranged in sequences). By organizing display positions in sequential arrangements and allowing symbols to move through multiple positions, the system creates additional spatial dimensions for symbol accumulation and redemption pathways.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Quantity of substance

If symbols are accumulated in a fixed number of display positions, then the accumulation capacity is limited, but the total award potential is capped

Engineering Contradiction:
Improvetotal award potentialVSAvoiddisplay position structure
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

Display positions are designed with multi-functionality, serving both as accumulation locations and as redemption destinations. The same display positions can hold symbols for accumulation purposes and simultaneously serve as the destination for symbol movement to trigger redemptions, eliminating the need for separate accumulation and redemption areas.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system implements dynamic symbol movement where symbols can transition between different display positions and states. Symbols are not statically fixed but can move through sequences of display positions, changing their state from accumulated to redeemed based on movement through the sequential positions, creating a dynamic accumulation and redemption mechanism.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20260065740A1Moving accumulated symbols for award redemption
Publication Date: 2026.03.05 INTERNATIONAL GAME TECHNOLOGY INC
  • US20260065740A1 patent drawing
  • US20260065740A1 patent drawing
  • US20260065740A1 patent drawing

AI summary

Gaming systems and methods that accumulate zero, one or more symbols wherein the accumulation of one symbol triggers the movement of any previously accumulated symbols towards a symbol award redemption area.