Selectable Symbol Display Positions for Game Volatility Control

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Solution Overview

Problem

Existing gaming systems lack the ability to dynamically adjust volatility based on player-selected symbol display positions, leading to inconsistent player experience and potential dissatisfaction.

Innovation Solution

A gaming system that allows players to select active and non-active symbol display positions, altering the probability and payout structure of winning symbol combinations based on the chosen configuration.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If all symbol display positions are active, then the game provides maximum symbol combinations and highest potential payouts, but the volatility increases and player experience becomes inconsistent

Engineering Contradiction:
Improvevolatility adjustmentVSAvoidplayer experience consistency
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system dynamically adjusts the set of active symbol display positions based on player selections or game modes, transforming a static all-active display into a flexible, adaptive configuration that can be modified during gameplay to control volatility levels

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The symbol display positions are segmented into active and non-active groups, allowing players to select specific positions for gameplay while others remain inactive, thereby dividing the overall game into manageable volatility segments

Inventive Principle:
Principle #1Segmentation

2Ease of operation

If fewer symbol display positions are active, then the volatility decreases and player experience improves, but the number of possible winning combinations reduces

Engineering Contradiction:
Improveplayer experience consistencyVSAvoidwinning combinations
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The system changes the parameter of active symbol display positions from a fixed maximum to a variable quantity that can be adjusted, allowing players to modify the number of active positions to balance between volatility reduction and maintaining sufficient winning combinations

Inventive Principle:
Principle #35Parameter changes

3Ease of operation

If the system provides clear probability and payout indications, then player engagement and satisfaction improve, but the device complexity increases

Engineering Contradiction:
Improveplayer engagementVSAvoidsystem complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system incorporates feedback mechanisms by displaying probability and payout information to players, allowing them to understand the implications of their selections and adjust accordingly, thereby enhancing engagement through informed decision-making

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The probability and payout indications serve as an intermediary between the complex internal game logic and the player interface, translating complicated volatility adjustments into understandable information that guides player behavior without requiring players to grasp the underlying complexity

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20250356718A1Changing volatility via selectable active symbol display positions
Publication Date: 2025.11.20 INTERNATIONAL GAME TECHNOLOGY INC
  • US20250356718A1 patent drawing
  • US20250356718A1 patent drawing
  • US20250356718A1 patent drawing

AI summary

Gaming systems and methods that provides plays of a game wherein the selection of different symbol display positions of a symbol display position matrix to be active symbol display positions changes volatility of the plays of the game. The systems and methods also provide plays of a game wherein the selection of different symbol display positions of a symbol display position matrix to be non-active symbol display positions changes volatility of the plays of the game.