Symmetric Visual List Control for Multi-Device Gaming
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Solution Overview
Problem
Conventional methods for controlling the display of client terminal devices in large-scale multi-player online games lead to visual list asymmetry, making information interaction and transfer inconvenient between devices of different types, such as PCs and mobile phones.
Innovation Solution
A method and device that determine whether client terminal devices are in the same scene, adjust the visual lists to ensure symmetry by sending information between devices, and prioritize relationships to manage the number of displayed devices based on user types and preset relationships.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If the visual list is controlled based on the number of visual users supported by different client terminal devices, then the display capacity of each device is optimized, but visual list asymmetry occurs between devices of different types
Solution Approach 1:
The patent applies asymmetry principle by intentionally creating symmetric visual lists across different device types. Instead of allowing asymmetric displays based on device capabilities, the system actively balances the visual lists so that PC and mobile phone users see the same number of opponents, thereby resolving the contradiction between optimized display capacity and ease of information interaction.
Solution Approach 2:
The patent changes the parameter of visual list length from being device-dependent to being unified. By adjusting the visual list control mechanism to ensure both PC and mobile phone users display the same number of opponents, the system transforms the display parameter into a consistent value across different device types, eliminating asymmetry while maintaining appropriate display capacity.
2Loss of information
If the visual list includes all registered client terminal devices in the same scene, then complete information is provided, but the visual list becomes asymmetric when devices have different visual user capacities
Solution Approach 1:
The patent applies local quality by providing complete information to each device while maintaining symmetry. Each device receives complete opponent information, but the system selectively displays only the necessary number of opponents based on unified list length control, ensuring both information completeness and symmetric interaction capability across different device types.
Data Source
AI summary
Examples of the present disclosure may provide a method, device or computer storage medium. The method may include: determining whether a registered first client terminal device and a registered second client terminal device are located at a same scene; sending information of the second client terminal device to the first client terminal device if the first client terminal device and the second client terminal device are located at the same scene, so that the first client terminal device displays the information of the second client terminal device in a visual list of the first client terminal device; and sending information of the first client terminal device to the second client terminal device, so that the second client terminal device displays the information of the first client terminal device in a visual list of the second client terminal device.


