Synchronized Bonus Graphics Across Gaming Terminals
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Solution Overview
Problem
Modern casino gaming systems lack an effective method to create a unified and engaging community experience across multiple graphical user interfaces, particularly in bonus events, where each player's experience can differ significantly due to varying probabilities and structures, leading to a disjointed communal gaming environment.
Innovation Solution
A community gaming system with a central controller that determines qualified gaming terminals for bonus events based on probabilities, sequences their graphical user interfaces for synchronized bonus event graphics, and selects unique bonus event structures for each terminal, creating a cohesive and differentiated experience across all interfaces.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If each gaming terminal operates independently with its own bonus event structure and probabilities, then each terminal can be customized and adapted to different player preferences, but the overall community gaming experience becomes disjointed and lacks unity
Solution Approach 1:
The system segments the community gaming experience into individual terminal-specific bonus events while maintaining a unifying trigger mechanism. Each terminal receives customized bonus event structures and graphics tailored to its operation, while the central controller ensures coordinated initiation through the triggering terminal, creating both diversity and unity simultaneously.
Solution Approach 2:
The patent applies local quality by allowing each gaming terminal to have its own unique bonus event structure, probability settings, and graphical displays customized to local conditions and player preferences, while the overall system maintains consistency through the centralized trigger mechanism and coordinated timing.
2Stability of the object's composition
If a centralized controller coordinates all bonus events across multiple terminals, then a unified community experience is achieved, but the system complexity and coordination requirements increase significantly
Solution Approach 1:
The central controller serves as an intermediary that receives the trigger signal from the triggering terminal, determines bonus event participation based on predetermined criteria, and coordinates the distribution of bonus events to eligible terminals. This intermediary approach simplifies coordination by centralizing the decision-making logic while allowing terminals to operate independently otherwise.
Solution Approach 2:
The system establishes predetermined criteria and protocols in advance for determining which terminals qualify for bonus events and how they should be coordinated. This preliminary setup reduces real-time complexity by having decision rules pre-configured, allowing the central controller to execute coordination tasks efficiently without complex real-time calculations.
3Stability of the object's composition
If bonus events are triggered simultaneously across all terminals, then a cohesive community experience is created, but it becomes difficult to manage varying terminal qualifications and structures
Solution Approach 1:
The system uses periodic action by initiating bonus events in sequence rather than simultaneously. The triggering terminal starts the bonus event, and the central controller coordinates the timing for other participating terminals to follow, creating a rhythmic, staggered activation pattern that maintains synchronization while accommodating individual terminal variations.
Solution Approach 2:
The central controller pre-determines which terminals qualify for bonus events and establishes their participation status before the bonus event begins. This preliminary qualification process allows the system to synchronize bonus events across terminals while accommodating variations in terminal eligibility and structures, as the coordination plan is established in advance.
Data Source
AI summary
A community gaming system including a central controller and a plurality of gaming terminals each with a graphical user interface operating. The system determines that a bonus event is triggered and which of the terminals qualify. The central controller transmits a trigger signal to each of the qualified gaming terminals in the sequence in turn, in response to which each qualified gaming terminal initiates scrolling of a bonus event graphic across its respective graphical user interface such that as the bonus event graphic scrolls across the graphical user interface of one of the qualified gaming terminals to reach an edge of that graphical user interface a next one of the qualified gaming terminals in the sequence then initiates scrolling of that bonus event graphic across its graphical user interface. The bonus event graphic appears to scroll across successive graphical user interfaces of the sequence of terminals.


