Synchronized Game State Projection via Intermediary Coordination
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Solution Overview
Problem
Existing technologies for playing games, particularly card games, lack efficient methods for projecting game states across multiple devices in a synchronized and visually appealing manner.
Innovation Solution
The use of multiple mobile telecommunications devices equipped with projectors and cameras, connected through a communication system, to create a synchronized presentation of game states by determining the optimal projections based on device positions and actions within the game.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of manufacture
If multiple projectors are used to display game states across multiple devices, then the visual appeal and engagement of the gaming experience is improved, but the synchronization and coordination between devices becomes more complex
Solution Approach 1:
A central server acts as an intermediary to coordinate multiple projectors and gaming devices. The server receives game state data, determines optimal projections based on device positions and game actions, and distributes synchronized projection data to multiple projectors, thereby simplifying the complexity of coordinating multiple devices while maintaining visual appeal and engagement
2Measurement precision
If device positions and game actions are continuously monitored to determine optimal projections, then the synchronization accuracy is improved, but the computational requirements and processing time increase
Solution Approach 1:
The system pre-establishes communication protocols and data structures for tracking device positions and game actions. By preparing the framework in advance and using efficient data transmission methods, the system achieves precise real-time synchronization without requiring excessive computational power during actual game play
Data Source
AI summary
Apparatus and method related to projections and/or computing devices are described. Projections may be made from multiple computing devices to create a presentation. Various other embodiments are described.


