Synchronized Light and Sound Control for Board Game Immersion

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Solution Overview

Problem

Current board game environments lack synchronized light and sound effects, which are essential for enhancing immersion, as existing solutions like candlelight or sound apps do not effectively project light effects over the game board in sync with sound, leading to a suboptimal experience.

Innovation Solution

A microcontroller-controlled electronic device that uses RGB LEDs to create synchronized light and sound effects by integrating an MP3 player module and data communication module, allowing for wireless control via a mobile app to generate immersive environments for board games and RPGs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Illumination intensity

If traditional lighting methods like candlelight are used to create immersive environments, then atmospheric effect is improved, but safety hazards increase

Engineering Contradiction:
Improveatmospheric effectVSAvoidsafety hazards
Core Design Contradiction:
Illumination intensityVSObject-affected harmful factors

Solution Approach 1:

The patent uses LED lights to create visual copies or simulations of traditional atmospheric effects (candlelight, lightning, fire) without the actual hazards. The LED module reproduces the appearance and ambiance of dangerous light sources through controlled illumination patterns and colors, eliminating fire risks while maintaining immersive atmosphere.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent replaces mechanical/chemical lighting systems (candles, fire) with electronic LED-based illumination. This substitution eliminates the combustion hazards inherent in traditional methods while achieving similar or superior atmospheric effects through electronic control of light intensity, color, and timing.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Adaptability or versatility

If separate light and sound resources are used in board games, then resource availability is improved, but synchronization capability deteriorates

Engineering Contradiction:
Improveresource availabilityVSAvoidsynchronization capability
Core Design Contradiction:
Adaptability or versatilityVSStability of the object's composition

Solution Approach 1:

The patent merges previously separate light and sound resources into a single integrated system. The controller simultaneously manages both LED illumination patterns and audio output, ensuring they are synchronized to create cohesive immersive scenes. This combination maintains the versatility of having both light and sound resources while establishing stable synchronization between them.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent creates a universal controller that handles multiple functions: generating light effects, producing sound effects, and synchronizing both with game events. This multi-functional device replaces the need for separate resources and achieves reliable synchronization through centralized control logic that coordinates all output channels.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If synchronized light and sound effects are implemented, then player immersion is improved, but device complexity increases

Engineering Contradiction:
Improveplayer immersionVSAvoiddevice complexity
Core Design Contradiction:
ReliabilityVSDevice complexity

Solution Approach 1:

The patent divides the immersive effect system into distinct functional modules: an LED module for light effects, an audio module for sound effects, and a controller for coordination. This segmentation allows each component to be optimized independently while the controller ensures they work together synchronously, achieving high immersion without excessive overall complexity.

Inventive Principle:
Principle #1Segmentation

Applied Scientific Principles

This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.

Function Achieved in This Case

The device significantly enhances player immersion by providing synchronized light and sound effects, such as rain with lightning, flickering candle flames, and camera shutter sounds, creating a more engaging experience without the hazards of traditional lighting methods.

Implementation Method 1

A microcontroller-controlled electronic device that uses RGB LEDs to create synchronized light and sound effects

Methodology Applied
Scientific EffectLight Emitting Diode: Light Emitting Diode

Data Source

PatentUS11369865B2Microprocessed electronic device for producing special effects by controlling and synchronizing light and sound
Publication Date: 2022.06.28 MARTINS VIEIRA FILHO GILSON
  • US11369865B2 patent drawing
  • US11369865B2 patent drawing
  • US11369865B2 patent drawing

AI summary

“MICROCONTROLLER-CONTROLLED ELECTRONIC DEVICE FOR THE PRODUCTION OF SPECIAL EFFECTS THROUGH THE CONTROL AND SYNCHRONIZATION OF LIGHT AND SOUND” is an electronic device with a microcontroller that by controlling the brightness and color of RGB LEDs, which will illuminate the game surface, along with the an audio device control, such as an MP3 player, reproduces several special light and sound effects synchronically. In its complete version, it is comprised of a microcontroller, which controls four RGB LEDs and an MP3 player module connected to a memory, which generate the light and sound effects, synchronically. It also has a data communication module as well as an audio communication module, thus enabling the device in question to be utterly controlled by apps installed on mobile devices through a wireless connection.