Synchronized Media Content Sharing via Buffering and Switching
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Solution Overview
Problem
Current methods for sharing multimedia content from home entertainment systems are cumbersome, requiring users to manually stop playback, compose messages, and attach content, limiting the ability to share real-time or played-back content effectively.
Innovation Solution
A system and method for generating and sharing combined multimedia content by selecting portions of real-time and played-back content, using a switching device to buffer and combine media clips, and transmitting user-interactive identifiers and metadata to enable easy sharing across devices.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If users manually stop playback, compose messages, and attach content to share multimedia content, then content sharing functionality is achieved, but user effort and time consumption increase significantly
Solution Approach 1:
The system performs preliminary actions by automatically capturing media content and generating shareable links before the user initiates sharing. The media capture device continuously records content and prepares it for sharing, eliminating the need for users to manually stop playback or attach content at the moment of sharing.
Solution Approach 2:
The system enables self-service by automatically generating shareable content and metadata without requiring user intervention. The media capture device and switching device work autonomously to capture, buffer, and prepare content for sharing, with the user simply needing to select recipients.
2Productivity
If the system automatically captures and buffers media content for sharing, then sharing efficiency improves, but device complexity increases
Solution Approach 1:
The system is segmented into distinct functional modules: a media capture device for recording content, a switching device for buffering and managing content streams, and a sharing mechanism for distributing content. This segmentation allows each component to perform its function independently, simplifying the overall system architecture while maintaining high sharing efficiency.
Solution Approach 2:
The switching device acts as an intermediary between the media capture device and the sharing mechanism. It buffers the media content stream and manages the content without requiring direct complex interactions between the capture and sharing components, thereby reducing overall system complexity.
3Adaptability or versatility
If real-time media content is combined with played-back digital content, then content enrichment is achieved, but synchronization difficulty increases
Solution Approach 1:
The system uses feedback mechanisms to monitor and adjust the synchronization of real-time and played-back content. The switching device tracks the media content stream and ensures that captured real-time content is properly aligned with the buffered played-back content, maintaining synchronization accuracy through continuous monitoring and adjustment.
Data Source
AI summary
Methods, systems, and apparatuses are described for sharing content viewed by a user. Multimedia content may be presented by an output device to an audience. A selection of a portion of the multimedia content is selected for sharing by an audience member. Additionally, synchronized combinations of captured real-time media content with played-back digital content are generated by systems and devices. A media content stream from a source device that is to be played back by a sink device is buffered. Messages pertaining to the capture of a first media clip are received from a media capture device, and based on the messages, a portion of the buffered content stream is identified and extracted to generate a second media clip. Combined media content is generated by combining the first and the second media clips, and the combined media content is stored for later playback and sharing.


