Interactive Remote Movie Streaming With Time-Indexed Social Interaction

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Solution Overview

Problem

Existing online video systems fail to replicate the personal experience of watching a movie together with friends and family in real-time, lacking features for synchronized media delivery and contextual social interaction.

Innovation Solution

A system that synchronizes media playback across multiple devices, enables real-time social interaction, and allows for time-indexed commentary and trivia games, using a web server, media server, and social content server to manage digital rights and facilitate group viewing experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If multiple users watch media content independently through existing online video systems, then each user can access and control their own playback, but the users cannot experience synchronized viewing or engage in real-time contextual social interaction

Engineering Contradiction:
ImproveIndependent playback controlVSAvoidSynchronized group viewing capability
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The system separates the media playback function into two distinct modes: individual playback control for each user device, and synchronized playback control for group viewing sessions. The media player is segmented to handle both independent and coordinated playback operations, allowing users to switch between personal control and group synchronization based on their needs.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A server acts as an intermediary to coordinate synchronized playback across multiple user devices. The server receives timing and control signals from one user's device and distributes them to other participants' devices, enabling synchronized viewing without requiring direct peer-to-peer communication between all users. This intermediary also facilitates the real-time social interaction layer by coordinating chat and interaction timing with the media playback.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If real-time social interaction features are added to video streaming platforms, then users can communicate during playback, but the interaction lacks contextual synchronization with specific media content moments

Engineering Contradiction:
ImproveReal-time social interaction capabilityVSAvoidTime-contextual synchronization accuracy
Core Design Contradiction:
Adaptability or versatilityVSMeasurement precision

Solution Approach 1:

The system implements a feedback mechanism where the media player continuously monitors playback position and timing, and uses this information to synchronize social interaction features. Chat messages, reactions, and other interactions are timestamped and correlated with specific playback moments. The system provides feedback loops that adjust interaction timing based on actual playback progress, ensuring that social interactions occur at the precise contextual moments intended by the users.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-synchronizes social interaction timing with media playback by establishing time references and markers before interactions occur. When a user wants to comment on a specific scene, the system prepares the temporal context in advance, aligning the interaction with the upcoming or current playback position. This preliminary timing preparation ensures that interactions are contextually synchronized without requiring complex real-time adjustments during the interaction itself.

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If synchronized media delivery is implemented across multiple devices, then users can watch together remotely, but the system complexity increases due to coordination requirements

Engineering Contradiction:
ImproveRemote synchronized viewing capabilityVSAvoidSystem coordination infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A centralized server acts as an intermediary to manage the complexity of synchronized delivery. Instead of requiring complex peer-to-peer coordination between all user devices, the server receives the media content and distribution instructions from the content source, then manages timing and synchronization for all participant devices. This intermediary absorbs the coordination complexity, presenting a simplified interface to end users while handling the intricate synchronization logistics backend.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates synchronized copies of the media playback state across all participant devices. Each user's device receives and executes identical playback commands (play, pause, seek) at the same timestamps, maintaining synchronized state copies. This copying approach simplifies coordination by ensuring all devices operate from the same temporal reference points, reducing the complexity of managing divergent playback states across the network.

Inventive Principle:
Principle #26Copying

Data Source

PatentEP4303741B1System and method for interactive remote movie watching, scheduling, and social connection
Publication Date: 2025.09.10 PARAMOUNT PICTURES CORP
  • EP4303741B1 patent drawingFigure 1
  • EP4303741B1 patent drawingFigure 2
  • EP4303741B1 patent drawingFigure 3

AI summary

Disclosed is a media sharing system that provides shared experiencing of licensed media content such as movies. The system includes a web server that communicates with multiple client devices over the internet whereby a user's multiple social contacts can participate in a synchronized stream of licensed media content such as movies. The system is able to schedule the multi-user experiencing of the licensed media content and further synchronize the streaming of the licensed content so the participating users receiving the media streams in a substantially synchronized manner. The system still further provides for social content interaction amongst the multiple recipients so that the multiple users can interact in a time-contextual manner consistent with the substantially synchronized receipt of the licensed media content.