Content Streaming Server with Synchronized Inputs for Shared Viewing

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Solution Overview

Problem

Existing content streaming systems fail to provide users with a sufficient sense of unity while interacting with each other during content viewing, making the experience monotonous.

Innovation Solution

A content streaming system that allows users to perform predetermined inputs, such as sharing gifts or items, when a predetermined condition is met, enhancing the sense of unity among viewers through shared experiences.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If viewing users transmit text or images in a chain to receive bonuses, then user interaction increases, but user experience becomes monotonous and sense of unity remains insufficient

Engineering Contradiction:
Improveuser interactionVSAvoidexperience monotony
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system dynamically switches between individual input mode and synchronized input mode based on real-time conditions. When a trigger condition is met (e.g., specific user input, time threshold, or interaction level), the system transitions from static individual input to dynamic synchronized input, creating varied and engaging user experience while maintaining ease of interaction

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system implements periodic synchronized input opportunities during content viewing. Instead of continuous monotonous text transmission, users are prompted at specific intervals or milestones to perform synchronized inputs, creating rhythm and variety in the interaction pattern while preserving the bonus incentive structure

Inventive Principle:
Principle #19Periodic action

2Ease of operation

If users perform individual text or image transmission, then interaction occurs, but sense of unity with other viewing users is insufficient

Engineering Contradiction:
Improveindividual input capabilityVSAvoidsense of unity
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The system merges individual input actions into a collective synchronized input event. When multiple users participate in the same synchronized input mode, their individual actions are combined into a unified group activity, creating a strong sense of unity and shared experience while preserving individual input capabilities

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The system provides real-time feedback showing how individual inputs contribute to collective synchronized actions. Users can see their input's impact on the group activity and receive confirmation when synchronization conditions are met, reinforcing the sense of unity and connection with other viewing users

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250227324A1System, method, and non-transitory computer-readable storage medium storing program for streaming content
Publication Date: 2025.07.10 DENA CO LTD
  • US20250227324A1 patent drawing
  • US20250227324A1 patent drawing
  • US20250227324A1 patent drawing

AI summary

A content streaming server according to one embodiment of the present invention allows a user viewing content to obtain an increased sense of unity with other viewing users. The server is communicatively connected to a user terminal through a communication network and provides a content streaming service to a user through the user terminal. The server starts a predetermined mode in response to one of viewing users viewing specific content satisfying a predetermined condition and allows the other viewing users viewing the same content to perform predetermined input through a viewing screen presented to them, in accordance with the start of the predetermined mode. Thus, each viewing user is able to enjoy such a predetermined mode together with the other users.