Synthetic Broadcast Synchronization via Echo Cancellation

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Solution Overview

Problem

Existing systems for synthetic broadcasting within closed networks lack efficient mechanisms for real-time user-generated audiovisual content sharing and synchronization across devices, leading to latency and echo issues.

Innovation Solution

A system utilizing non-transitory, computer-implementable software applications on multiple interactive devices to establish data communication channels, enabling real-time audiovisual content generation and sharing, with echo cancellation logic and packet synchronization to ensure synchronized playback across devices, and a remote service for low latency playlist generation.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If existing systems for synthetic broadcasting within closed networks are used, then basic audiovisual content sharing is enabled, but latency and echo issues occur due to lack of efficient real-time synchronization mechanisms

Engineering Contradiction:
Improvesynchronization accuracyVSAvoidlatency
Core Design Contradiction:
ReliabilityVSLoss of time

Solution Approach 1:

The system performs preliminary actions by pre-establishing communication channels and pre-synchronizing clocks between devices before actual audiovisual content sharing begins. This preparation ensures that when content is shared, the synchronization is already in place, minimizing latency and echo issues during real-time transmission.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms where devices continuously monitor transmission delays and echo levels, then automatically adjust synchronization parameters in real-time. This closed-loop control ensures optimal synchronization accuracy while minimizing latency throughout the audiovisual content sharing session.

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If multiple devices are used for audiovisual content generation and sharing, then content collaboration capability is improved, but system complexity increases due to need for packet synchronization and echo cancellation across devices

Engineering Contradiction:
Improvemulti-device content sharingVSAvoidsynchronization mechanism complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system introduces a central coordinator device that acts as an intermediary, managing packet synchronization and echo cancellation for all participating devices. This mediator consolidates the complexity of multi-device coordination into a single point of control, allowing multiple devices to share audiovisual content collaboratively without each device needing to implement complex synchronization logic.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Productivity

If real-time audiovisual content is transmitted across network devices, then user-generated content sharing is enabled, but packet synchronization difficulties cause playback desynchronization

Engineering Contradiction:
Improvereal-time content sharing speedVSAvoidpacket synchronization accuracy
Core Design Contradiction:
ProductivityVSManufacturing precision

Solution Approach 1:

The system performs preliminary clock synchronization and establishes timing reference protocols before real-time audiovisual content transmission begins. This pre-synchronization ensures that all devices operate from a common time reference, enabling accurate packet synchronization during high-speed real-time content sharing without playback desynchronization.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12069330B2Low latency broadcast system and method
Publication Date: 2024.08.20 SAVENOK ALEXANDER
  • US12069330B2 patent drawing
  • US12069330B2 patent drawing
  • US12069330B2 patent drawing

AI summary

The synthetic broadcast system and method according to the present invention contemplates a system of interactive devices within a wireless personal area network, near-me area network, or local area network, and at least one of which devices is configured to enable the user to generate audiovisual content and contribute the user-generated content to one or more virtual watch parties or synthetic broadcasts. A smart television and a mobile device together operate over a local area network or short-range wireless communication channel(s) to generate or parse the playback and routing instructions of state-of-the-art synthetic rebroadcast mechanisms. The system according to the present invention adds a novel mechanism for displaying real-time user generated video and audio content within the virtual watch parties attending to or consuming the content of the watch parties by way of the smart television and mobile device components.