Synthetic Multi-String Instrument Gesture Cueing

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Solution Overview

Problem

Existing portable device implementations of musical instruments face challenges in simulating expressive musician-instrument interactions due to limited touch-screen real estate and computational capabilities, making it difficult to capture and render musically expressive performances in real-time.

Innovation Solution

A synthetic multi-string musical instrument is developed for portable devices, using visual cues and gestures on a multi-touch display to drive digital synthesis, with dynamic string retuning and a dynamic palette of chord selections, allowing users to express nuances like onset, duration, and vibrato, and enabling real-time rendering of performances.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a physical multi-string instrument is simulated on a portable device, then musical expressiveness can be captured, but the limited touch-screen real estate prevents accurate representation of fretted quantization and precise fingerings

Engineering Contradiction:
Improvemusical expressivenessVSAvoidtouch-screen real estate
Core Design Contradiction:
Adaptability or versatilityVSArea of stationary object

Solution Approach 1:

The instrument interface is segmented into multiple virtual strings displayed vertically on the touch screen. Each string can be independently activated by user input, allowing complex chord and note combinations to be represented within the limited display area. This segmentation enables accurate musical representation without requiring proportional physical space for each string component.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The traditional horizontal fretboard layout is transformed into a vertical arrangement of strings on the touch screen. This dimensional reorganization allows the interface to fit within the portable device's display constraints while maintaining all necessary musical controls. The vertical orientation enables users to access multiple strings and fret positions within the limited screen real estate.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If detailed gesture capture is implemented for string excitation, then performance expression is improved, but the complexity of processing and rendering increases

Engineering Contradiction:
Improveperformance expressionVSAvoidprocessing complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

Physical mechanical interactions with a real instrument are replaced by touch gestures on the screen. Users can pluck, strum, and manipulate virtual strings through multi-touch gestures, which are then translated into digital synthesis parameters. This substitution maintains expressive performance capabilities while adapting to the computational and interface constraints of portable devices.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system captures and processes multiple gesture parameters including touch position, velocity, duration, and multi-finger coordination to control string excitation. These parameter changes enable nuanced performance expression such as vibrato, bending, and dynamic control, while the digital synthesis engine efficiently processes these parameters without requiring complex hardware.

Inventive Principle:
Principle #35Parameter changes

3Adaptability or versatility

If dynamic string retuning is implemented in real-time, then musical adaptability is improved, but computational resources are consumed

Engineering Contradiction:
Improvereal-time adaptabilityVSAvoidcomputational energy
Core Design Contradiction:
Adaptability or versatilityVSUse of energy by moving object

Solution Approach 1:

The system pre-calculates and prepares retuned string configurations based on the musical score and chord progressions. By anticipating required retunings in advance, the computational engine can efficiently adjust string tuning without real-time processing delays or excessive energy consumption during performance. This preliminary action enables smooth transitions between chords and keys.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The virtual strings are designed to dynamically adjust their tuning parameters in real-time based on user gestures and musical context. This dynamic retuning capability allows the instrument to adapt to different musical styles, keys, and chord progressions while maintaining efficient resource utilization through optimized synthesis algorithms that handle tuning changes seamlessly.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9472178B2Score-directed string retuning and gesture cueing in synthetic multi-string musical instrument
Publication Date: 2016.10.18 SMULE INC
  • US9472178B2 patent drawing
  • US9472178B2 patent drawing
  • US9472178B2 patent drawing

AI summary

Despite practical limitations imposed by mobile device platforms and applications, truly captivating musical instruments may be synthesized in ways that allow musically expressive performances to be captured and rendered in real-time. Visual cues presented on a multi-touch sensitive display provide the user with temporally sequenced string excitation cues. Note or chord soundings are indicated by user gestures (e.g., pluck-type gestures, strum-type gestures, chord selections, etc.) captured at the multi-touch sensitive display. Those captured gestures, rather than simply the score itself, are used as inputs to a digital synthesis of the musical instrument.